DUNE II - The Maker ------------------- 0| ------------------- 0| Version information 0| ------------------- 0| DEMO 4 0| Compiled at Jul 11 2009 , 16:08:51 0| Fullscreen mode 0| ------- 0| Allegro 0| ------- 0| Allegro 4.2.0, MSVC 0| yield_timeslice() 0| install_timer() 0| alfont_init() 0| install_keyboard() 0| install_mouse() 0| setting up timer functions / locking functions & memory 0| Timers installed 0| Window title set: [Dune II - The Maker [DEMO 4] - (by Stefan Hendriks)] 0| Loading font data 0| Display 'switch and pause' mode set 0| Initializing sound 0| Succes with 32 reserved voices. 0| Bitmap created: bmp_screen 0| Bitmap created: bmp_throttle 0| Bitmap created: bmp_winlose 0| Bitmap created: bmp_fadeout 0| Color conversion method set 0| MOUSE: Mouse speed set 0| ---- 0| GAME 0| ---- 0| Datafile hooked: gfxdata.dat 0| Datafile hooked: gfxaudio.dat 0| Datafile hooked: gfxinter.dat 0| Datafile hooked: gfxworld.dat 0| Datafile hooked: gfxmentat.dat 0| MP3MUS.DAT not found, using MIDI to play music 0| Installing: PLAYERS 0| Installing: HOUSES 0| Installing: STRUCTURES 0| Installing: BULLET TYPES 0| Installing: UNITS 0| Installing: WORLD 0| [GAME.INI] Opening file 0| [GAME.INI] -> [UNITS] 0| [GAME.INI] -> [STRUCTURES] 0| [GAME.INI] Done 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Waging war on Arrakis 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| upgrading tech tree 0| 0 wants 1 units, got 1 0| 1 wants 1 units, got 1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| REINFORCE: Starting from cell 4086, going to cell 3769 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| upgrading tech tree 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 3707, iGoal = 3707 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 3707, iGoal = 4002 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3707, iGoal = 4002 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[0]: Light Infantry - House 2, iCell = 1687, iGoal = 1687 ] 'ORDERED TO MOVE' 0| Light Infantry 0| [UNIT[0]: Light Infantry - House 2, iCell = 1687, iGoal = 1882 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Light Infantry - House 2, iCell = 1687, iGoal = 1882 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[0]: Light Infantry - House 2, iCell = 1752, iGoal = 1882 ] 'ORDERED TO MOVE' 0| Light Infantry 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[0]: Light Infantry - House 2, iCell = 1817, iGoal = 1882 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Light Infantry - House 2, iCell = 1817, iGoal = 1882 ] 'Create path ... result = 0' 0| [UNIT[0]: Light Infantry - House 2, iCell = 1817, iGoal = 1882 ] 'ORDERED TO MOVE' 0| Light Infantry 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Light Infantry - House 2, iCell = 1882, iGoal = 1820 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Light Infantry - House 2, iCell = 1882, iGoal = 1820 ] 'Create path ... result = 0' 0| [UNIT[0]: Light Infantry - House 2, iCell = 1882, iGoal = 1820 ] 'ORDERED TO MOVE' 0| Light Infantry 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Light Infantry - House 2, iCell = 1819, iGoal = 1690 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Light Infantry - House 2, iCell = 1819, iGoal = 1690 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| REINFORCE: Starting from cell 21, going to cell 1371 0| upgrading tech tree 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1308, iGoal = 1308 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1308, iGoal = 1437 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1308, iGoal = 1437 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1437, iGoal = 1437 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1437, iGoal = 1500 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1437, iGoal = 1500 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1500, iGoal = 1500 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1500, iGoal = 1501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1500, iGoal = 1501 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1501, iGoal = 1501 ] 'Returning to refinery ID 5' 0| [UNIT[4]: Harvester - House 2, iCell = 1501, iGoal = 1501 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1501, iGoal = 1433 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[4]: Harvester - House 2, iCell = 1501, iGoal = 1433 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| upgrading tech tree 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 4002, iGoal = 4002 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 4002, iGoal = 3937 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 4002, iGoal = 3937 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 4 0| [UNIT[4]: Harvester - House 2, iCell = 1369, iGoal = 1433 ] '-> Enter structure #3' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1304, iGoal = 1501 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 3937, iGoal = 3937 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 3937, iGoal = 3873 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3937, iGoal = 3873 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 3873, iGoal = 3873 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 3873, iGoal = 3873 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 3873, iGoal = 3831 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3873, iGoal = 3831 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[0]: Light Infantry - House 2, iCell = 1690, iGoal = 1690 ] 'ORDERED TO MOVE' 0| Light Infantry 0| [UNIT[0]: Light Infantry - House 2, iCell = 1690, iGoal = 1750 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Light Infantry - House 2, iCell = 1690, iGoal = 1750 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| upgrading tech tree 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1501, iGoal = 1501 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1501, iGoal = 1693 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1501, iGoal = 1693 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1693, iGoal = 1693 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1693, iGoal = 1757 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1693, iGoal = 1757 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1757, iGoal = 1757 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1757, iGoal = 1758 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1757, iGoal = 1758 ] 'Create path ... result = 0' 0| REINFORCE: Starting from cell 14, going to cell 1236 0| upgrading tech tree 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1758, iGoal = 1758 ] 'Returning to refinery ID 5' 0| [UNIT[4]: Harvester - House 2, iCell = 1758, iGoal = 1758 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1758, iGoal = 1370 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[4]: Harvester - House 2, iCell = 1758, iGoal = 1370 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1365, iGoal = 1365 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1365, iGoal = 1233 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1365, iGoal = 1233 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3831 ] '-> Enter structure #3' 0| MY ID = 4 0| [UNIT[4]: Harvester - House 2, iCell = 1369, iGoal = 1370 ] '-> Enter structure #3' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1233, iGoal = 1233 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1233, iGoal = 1168 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1233, iGoal = 1168 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1306, iGoal = 856 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 4066 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| upgrading tech tree 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1168, iGoal = 1168 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1168, iGoal = 1103 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1168, iGoal = 1103 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1103, iGoal = 1103 ] 'Returning to refinery ID 8' 0| [UNIT[5]: Harvester - House 2, iCell = 1103, iGoal = 1103 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1103, iGoal = 1234 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1103, iGoal = 1234 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 856, iGoal = 856 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 856, iGoal = 792 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 856, iGoal = 792 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[2]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[2]: Troopers - House 1, iCell = 3895, iGoal = 3829 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3895, iGoal = 3829 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 5 0| [UNIT[5]: Harvester - House 2, iCell = 1234, iGoal = 1234 ] '-> Enter structure #3' 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: unit found that blocks placement; no id to ignore 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 792, iGoal = 792 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 792, iGoal = 728 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 792, iGoal = 728 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 3829, iGoal = 3829 ] 'Attacking UNIT ID 4, STRUC ID -1, ATTACKCLL -1, GoalCell 728' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 3829, iGoal = 728 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3829, iGoal = 728 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1169, iGoal = 1232 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 728, iGoal = 728 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 728, iGoal = 663 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 728, iGoal = 663 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3699, iGoal = 663 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 663, iGoal = 663 ] 'Returning to refinery ID 8' 0| [UNIT[4]: Harvester - House 2, iCell = 663, iGoal = 663 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 663, iGoal = 1235 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 663, iGoal = 1235 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| upgrading tech tree 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3569, iGoal = 726 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3439, iGoal = 852 ] 'Create path ... result = 0' 0| [UNIT[5]: Harvester - House 2, iCell = 1232, iGoal = 1232 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1232, iGoal = 1167 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1232, iGoal = 1167 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3309, iGoal = 915 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3179, iGoal = 1043 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1167, iGoal = 1167 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1167, iGoal = 1103 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1167, iGoal = 1103 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 4066, iGoal = 4066 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 4066, iGoal = 4001 ] 'No pathindex & no nextcell, resetting unit' 0| CY = EY 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 4066, iGoal = 4001 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 4 0| [UNIT[4]: Harvester - House 2, iCell = 1234, iGoal = 1235 ] '-> Enter structure #3' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1103, iGoal = 1103 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1103, iGoal = 1166 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1103, iGoal = 1166 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 3049, iGoal = 3049 ] 'Destroyed unit target' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 3049, iGoal = 3049 ] 'Attacking UNIT ID -1, STRUC ID -1, ATTACKCLL 2874, GoalCell 2874' 0| [UNIT[2]: Troopers - House 1, iCell = 3049, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 3049, iGoal = 2874 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3049, iGoal = 2874 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1166, iGoal = 1166 ] 'Returning to refinery ID 5' 0| [UNIT[5]: Harvester - House 2, iCell = 1166, iGoal = 1166 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1166, iGoal = 1369 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1166, iGoal = 1369 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1169, iGoal = 1231 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 4001, iGoal = 4001 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 4001, iGoal = 3936 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 4001, iGoal = 3936 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2986, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[4]: Harvester - House 2, iCell = 1232, iGoal = 1232 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1232, iGoal = 1295 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1232, iGoal = 1295 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2923, iGoal = 2874 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2923, iGoal = 2874 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 3936, iGoal = 3936 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 3936, iGoal = 3936 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 3936, iGoal = 3767 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3936, iGoal = 3767 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2860, iGoal = 2874 ] 'I am attacking a cell.. right' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2861, iGoal = 2874 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2861, iGoal = 2874 ] 'Create path ... result = 0' 0| upgrading tech tree 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2862, iGoal = 2874 ] 'I am attacking a cell.. right' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1295, iGoal = 1295 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1295, iGoal = 1230 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1295, iGoal = 1230 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2863, iGoal = 2874 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2863, iGoal = 2874 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2864, iGoal = 2874 ] 'I am attacking a cell.. right' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2865, iGoal = 2874 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2865, iGoal = 2874 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Found structure ID 0| [UNIT[5]: Harvester - House 2, iCell = 1237, iGoal = 1369 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2866, iGoal = 2874 ] 'I am attacking a cell.. right' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2867, iGoal = 2874 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2867, iGoal = 2874 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2868, iGoal = 2874 ] 'I am attacking a cell.. right' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1230, iGoal = 1230 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1230, iGoal = 1165 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1230, iGoal = 1165 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[4]: Harvester - House 2, iCell = 1165, iGoal = 1165 ] 'Returning to refinery ID 8' 0| [UNIT[4]: Harvester - House 2, iCell = 1165, iGoal = 1165 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1165, iGoal = 1235 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[4]: Harvester - House 2, iCell = 1165, iGoal = 1235 ] 'Create path ... result = 0' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2874 ] 'I am attacking a cell.. right' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 2869 ] 'Attacking UNIT ID -1, STRUC ID 9, ATTACKCLL -1, GoalCell 1238' 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 1238 ] 'No pathindex & no nextcell, resetting unit' 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 2869, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 4 0| [UNIT[4]: Harvester - House 2, iCell = 1234, iGoal = 1235 ] '-> Enter structure #3' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 2739, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| MY ID = 5 0| [UNIT[5]: Harvester - House 2, iCell = 1369, iGoal = 1369 ] '-> Enter structure #3' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 2609, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 2479, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1169, iGoal = 1231 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 2349, iGoal = 1238 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1306, iGoal = 1695 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3767 ] '-> Enter structure #3' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 2219, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 2089, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1231, iGoal = 1231 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1231, iGoal = 1166 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1231, iGoal = 1166 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 1959, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1166, iGoal = 1166 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1166, iGoal = 1101 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1166, iGoal = 1101 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 3001 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 1829, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[6]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 1699, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 1569, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1101, iGoal = 1101 ] 'Returning to refinery ID 8' 0| [UNIT[4]: Harvester - House 2, iCell = 1101, iGoal = 1101 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1101, iGoal = 1299 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[4]: Harvester - House 2, iCell = 1101, iGoal = 1299 ] 'Create path ... result = 0' 0| [UNIT[0]: Light Infantry - House 2, iCell = 1750, iGoal = 1750 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 1504' 0| [UNIT[0]: Light Infantry - House 2, iCell = 1750, iGoal = 1569 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Light Infantry - House 2, iCell = 1750, iGoal = 1569 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1695, iGoal = 1695 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1695, iGoal = 1696 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1695, iGoal = 1696 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: unit found that blocks placement; no id to ignore 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: unit found that blocks placement; no id to ignore 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 1439, iGoal = 1238 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 1439, iGoal = 1238 ] 'Attacking UNIT ID -1, STRUC ID 6, ATTACKCLL -1, GoalCell 1367' 0| [UNIT[6]: Troopers - House 1, iCell = 3895, iGoal = 3895 ] 'Attacking UNIT ID -1, STRUC ID 6, ATTACKCLL -1, GoalCell 1367' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Light Infantry - House 2, iCell = 1624, iGoal = 1439 ] 'Create path ... result = 0' 0| [UNIT[6]: Troopers - House 1, iCell = 3895, iGoal = 1367 ] 'No pathindex & no nextcell, resetting unit' 0| Found attack structure ID 0| [UNIT[6]: Troopers - House 1, iCell = 3895, iGoal = 1367 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[2]: Troopers - House 1, iCell = 1374, iGoal = 1367 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Light Infantry - House 2, iCell = 1562, iGoal = 1373 ] 'Create path ... result = 0' 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[6]: Troopers - House 1, iCell = 3765, iGoal = 1367 ] 'Create path ... result = 0' 0| upgrading tech tree 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 1372, iGoal = 1367 ] 'Attacking UNIT ID 0, STRUC ID -1, ATTACKCLL -1, GoalCell 1499' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 4 0| [UNIT[4]: Harvester - House 2, iCell = 1234, iGoal = 1299 ] '-> Enter structure #3' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[6]: Troopers - House 1, iCell = 3635, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1696, iGoal = 1696 ] 'Returning to refinery ID 5' 0| [UNIT[5]: Harvester - House 2, iCell = 1696, iGoal = 1696 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1696, iGoal = 1433 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[5]: Harvester - House 2, iCell = 1696, iGoal = 1433 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[6]: Troopers - House 1, iCell = 3505, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 3001, iGoal = 3001 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 3001, iGoal = 2937 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3001, iGoal = 2937 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[6]: Troopers - House 1, iCell = 3375, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1169, iGoal = 1296 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Found structure ID 0| [UNIT[5]: Harvester - House 2, iCell = 1501, iGoal = 1433 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[6]: Troopers - House 1, iCell = 3245, iGoal = 1367 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 2937, iGoal = 2937 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2937, iGoal = 2873 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2937, iGoal = 2873 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Soldier - House 2, iCell = 1436, iGoal = 1436 ] 'Destroyed unit target' 0| MY ID = 5 0| [UNIT[5]: Harvester - House 2, iCell = 1369, iGoal = 1433 ] '-> Enter structure #3' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[6]: Troopers - House 1, iCell = 3115, iGoal = 1367 ] 'Attacking UNIT ID 0, STRUC ID -1, ATTACKCLL -1, GoalCell 1436' 0| [UNIT[6]: Troopers - House 1, iCell = 3115, iGoal = 1436 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[6]: Troopers - House 1, iCell = 3115, iGoal = 1436 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2873, iGoal = 2873 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2873, iGoal = 2809 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2873, iGoal = 2809 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[6]: Troopers - House 1, iCell = 2985, iGoal = 1436 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1296, iGoal = 1296 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1296, iGoal = 1297 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1296, iGoal = 1297 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1306, iGoal = 1696 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[3]: Harvester - House 1, iCell = 2809, iGoal = 2809 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 2809, iGoal = 2809 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2809, iGoal = 3767 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2809, iGoal = 3767 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[6]: Troopers - House 1, iCell = 2855, iGoal = 1436 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[6]: Troopers - House 1, iCell = 2725, iGoal = 1436 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1297, iGoal = 1297 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1297, iGoal = 1361 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1297, iGoal = 1361 ] 'Create path ... result = 0' 0| [UNIT[0]: Soldier - House 2, iCell = 1436, iGoal = 1436 ] 'ORDERED TO MOVE' 0| Soldier 0| [UNIT[0]: Soldier - House 2, iCell = 1436, iGoal = 1691 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Soldier - House 2, iCell = 1436, iGoal = 1691 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[6]: Troopers - House 1, iCell = 2595, iGoal = 1436 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[6]: Troopers - House 1, iCell = 2465, iGoal = 1627 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1361, iGoal = 1361 ] 'Returning to refinery ID 8' 0| [UNIT[4]: Harvester - House 2, iCell = 1361, iGoal = 1361 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1361, iGoal = 1298 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1361, iGoal = 1298 ] 'Create path ... result = 0' 0| MY ID = 4 0| [UNIT[4]: Harvester - House 2, iCell = 1234, iGoal = 1298 ] '-> Enter structure #3' 0| [UNIT[5]: Harvester - House 2, iCell = 1696, iGoal = 1696 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1696, iGoal = 1759 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1696, iGoal = 1759 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[6]: Troopers - House 1, iCell = 2335, iGoal = 1691 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[6]: Troopers - House 1, iCell = 2205, iGoal = 1691 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1759, iGoal = 1759 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1759, iGoal = 1758 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1759, iGoal = 1758 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[6]: Troopers - House 1, iCell = 2075, iGoal = 1691 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1169, iGoal = 1294 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Soldier - House 2, iCell = 1691, iGoal = 1691 ] 'Attacking UNIT ID 6, STRUC ID -1, ATTACKCLL -1, GoalCell 2011' 0| [UNIT[5]: Harvester - House 2, iCell = 1758, iGoal = 1758 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[0]: Soldier - House 2, iCell = 1691, iGoal = 2011 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Soldier - House 2, iCell = 1691, iGoal = 2011 ] 'Create path ... result = 0' 0| [UNIT[5]: Harvester - House 2, iCell = 1758, iGoal = 1821 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1758, iGoal = 1821 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Troopers - House 1, iCell = 2011, iGoal = 2011 ] 'Destroyed unit target' 0| [UNIT[6]: Troopers - House 1, iCell = 2011, iGoal = 2011 ] 'Attacking UNIT ID 5, STRUC ID -1, ATTACKCLL -1, GoalCell 1821' 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3767 ] '-> Enter structure #3' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1821, iGoal = 1821 ] 'Returning to refinery ID 5' 0| [UNIT[5]: Harvester - House 2, iCell = 1821, iGoal = 1821 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1821, iGoal = 1369 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[5]: Harvester - House 2, iCell = 1821, iGoal = 1369 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 3002 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 1294, iGoal = 1294 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1294, iGoal = 1229 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1294, iGoal = 1229 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Order move #2 0| [UNIT[2]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[2]: Troopers - House 1, iCell = 3895, iGoal = 3959 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3895, iGoal = 3959 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[6]: Troopers - House 1, iCell = 1947, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[7]: Quad - House 0, iCell = 3579, iGoal = 3579 ] 'ORDERED TO MOVE' 0| Quad 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 5 0| [UNIT[5]: Harvester - House 2, iCell = 1369, iGoal = 1369 ] '-> Enter structure #3' 0| [UNIT[6]: Troopers - House 1, iCell = 1882, iGoal = 1882 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1229, iGoal = 1229 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1229, iGoal = 1164 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1229, iGoal = 1164 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1164, iGoal = 1164 ] 'Returning to refinery ID 8' 0| [UNIT[4]: Harvester - House 2, iCell = 1164, iGoal = 1164 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1164, iGoal = 1299 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[4]: Harvester - House 2, iCell = 1164, iGoal = 1299 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[8]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[0]: Trooper - House 0, iCell = 4023, iGoal = 4023 ] 'ORDERED TO MOVE' 0| Trooper 0| [UNIT[0]: Trooper - House 1, iCell = 4023, iGoal = 4088 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 4023, iGoal = 4088 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1306, iGoal = 1820 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[10]: Quad - House 0, iCell = 3707, iGoal = 3707 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[10]: Quad - House 1, iCell = 3707, iGoal = 3580 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Quad - House 1, iCell = 3707, iGoal = 3580 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1489, iGoal = 1489 ] 'Attacking UNIT ID 6, STRUC ID -1, ATTACKCLL -1, GoalCell 1882' 0| [UNIT[9]: Launcher - House 2, iCell = 1489, iGoal = 1882 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1489, iGoal = 1882 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[11]: Launcher - House 2, iCell = 1553, iGoal = 1553 ] 'Attacking UNIT ID 6, STRUC ID -1, ATTACKCLL -1, GoalCell 1882' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[11]: Launcher - House 2, iCell = 1553, iGoal = 1882 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Launcher - House 2, iCell = 1553, iGoal = 1882 ] 'Create path ... result = 0' 0| [UNIT[12]: Launcher - House 2, iCell = 1617, iGoal = 1617 ] 'Attacking UNIT ID 6, STRUC ID -1, ATTACKCLL -1, GoalCell 1882' 0| [UNIT[12]: Launcher - House 2, iCell = 1617, iGoal = 1882 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Launcher - House 2, iCell = 1617, iGoal = 1882 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1491, iGoal = 1882 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[12]: Launcher - House 2, iCell = 1681, iGoal = 1882 ] 'Attacking UNIT ID 6, STRUC ID -1, ATTACKCLL -1, GoalCell 1882' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| upgrading tech tree 0| [UNIT[6]: Troopers - House 1, iCell = 1882, iGoal = 1882 ] 'Attacking UNIT ID -1, STRUC ID 16, ATTACKCLL -1, GoalCell 1562' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Launcher - House 2, iCell = 1681, iGoal = 1882 ] 'Create path ... result = 0' 0| MY ID = 4 0| [UNIT[4]: Harvester - House 2, iCell = 1234, iGoal = 1299 ] '-> Enter structure #3' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Troopers - House 1, iCell = 1882, iGoal = 1562 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1492' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[6]: Troopers - House 1, iCell = 1882, iGoal = 1492 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1492' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Trooper - House 1, iCell = 1882, iGoal = 1492 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 1746' 0| [UNIT[9]: Launcher - House 2, iCell = 1492, iGoal = 1492 ] 'Destroyed unit target' 0| [UNIT[11]: Launcher - House 2, iCell = 1810, iGoal = 1810 ] 'Destroyed unit target' 0| [UNIT[12]: Launcher - House 2, iCell = 1746, iGoal = 1746 ] 'Destroyed unit target' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 3002, iGoal = 3002 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 3002, iGoal = 2938 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3002, iGoal = 2938 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 4088, iGoal = 4088 ] 'Attacking UNIT ID -1, STRUC ID 12, ATTACKCLL -1, GoalCell 1365' 0| [UNIT[8]: Troopers - House 1, iCell = 3895, iGoal = 3895 ] 'Attacking UNIT ID -1, STRUC ID 12, ATTACKCLL -1, GoalCell 1365' 0| [UNIT[10]: Quad - House 1, iCell = 3580, iGoal = 3580 ] 'Attacking UNIT ID -1, STRUC ID 12, ATTACKCLL -1, GoalCell 1365' 0| [UNIT[0]: Trooper - House 1, iCell = 4088, iGoal = 1365 ] 'No valid iPATH[pathindex]' 0| CY = EY 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 4088, iGoal = 1365 ] 'Create path ... result = 0' 0| [UNIT[8]: Troopers - House 1, iCell = 3895, iGoal = 1365 ] 'No pathindex & no nextcell, resetting unit' 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 3895, iGoal = 1365 ] 'Create path ... result = 0' 0| [UNIT[10]: Quad - House 1, iCell = 3580, iGoal = 1365 ] 'No valid iPATH[pathindex]' 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 3580, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2938, iGoal = 2938 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2938, iGoal = 2874 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2938, iGoal = 2874 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 1359 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 3450, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 3958, iGoal = 1365 ] 'Create path ... result = 0' 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 3765, iGoal = 1365 ] 'Create path ... result = 0' 0| [UNIT[5]: Harvester - House 2, iCell = 1820, iGoal = 1820 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1820, iGoal = 1821 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1820, iGoal = 1821 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 3320, iGoal = 1365 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 2874 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 2874 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 3767 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 3767 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 3190, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 3828, iGoal = 1365 ] 'Create path ... result = 0' 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 3635, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1821, iGoal = 1821 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1821, iGoal = 1822 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1821, iGoal = 1822 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 3060, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 3698, iGoal = 1365 ] 'Create path ... result = 0' 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 3505, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 2930, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1359, iGoal = 1359 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1359, iGoal = 1358 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1359, iGoal = 1358 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 2800, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 3568, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 3375, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 2670, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 2540, iGoal = 1365 ] 'Create path ... result = 0' 0| [UNIT[5]: Harvester - House 2, iCell = 1822, iGoal = 1822 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1822, iGoal = 1885 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1822, iGoal = 1885 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 3438, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 3245, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1358, iGoal = 1358 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1358, iGoal = 1293 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1358, iGoal = 1293 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 2410, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| upgrading tech tree 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 3308, iGoal = 1365 ] 'Create path ... result = 0' 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 2280, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 3115, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 2150, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 3178, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1492, iGoal = 1492 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[11]: Launcher - House 2, iCell = 1810, iGoal = 1810 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[12]: Launcher - House 2, iCell = 1746, iGoal = 1746 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[13]: Launcher - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[14]: Launcher - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[13]: Launcher - House 2, iCell = 1489, iGoal = 1688 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Launcher - House 2, iCell = 1489, iGoal = 1688 ] 'Create path ... result = 0' 0| [UNIT[14]: Launcher - House 2, iCell = 1553, iGoal = 1688 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[14]: Launcher - House 2, iCell = 1553, iGoal = 1688 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1492, iGoal = 1688 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1492, iGoal = 1688 ] 'Create path ... result = 0' 0| [UNIT[11]: Launcher - House 2, iCell = 1810, iGoal = 1688 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Launcher - House 2, iCell = 1810, iGoal = 1688 ] 'Create path ... result = 0' 0| [UNIT[12]: Launcher - House 2, iCell = 1746, iGoal = 1688 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Launcher - House 2, iCell = 1746, iGoal = 1688 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 2020, iGoal = 1365 ] 'Create path ... result = 0' 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 2985, iGoal = 1365 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1885, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 1890, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 3048, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 2855, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 1760, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Launcher - House 2, iCell = 1685, iGoal = 1688 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[9]: Launcher - House 2, iCell = 1688, iGoal = 1688 ] 'Attacking UNIT ID 10, STRUC ID -1, ATTACKCLL -1, GoalCell 1630' 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 1630, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[15]: Carry-All - House 2, iCell = 1293, iGoal = 1236 ] 'Pick up unit' 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 2918, iGoal = 1365 ] 'Create path ... result = 0' 0| [UNIT[11]: Launcher - House 2, iCell = 1687, iGoal = 1687 ] 'Attacking UNIT ID 10, STRUC ID -1, ATTACKCLL -1, GoalCell 1565' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 2725, iGoal = 1365 ] 'Create path ... result = 0' 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 1500, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[14]: Launcher - House 2, iCell = 1493, iGoal = 1688 ] 'Create path ... result = 0' 0| [UNIT[12]: Launcher - House 2, iCell = 1623, iGoal = 1623 ] 'Attacking UNIT ID 10, STRUC ID -1, ATTACKCLL -1, GoalCell 1500' 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3767 ] '-> Enter structure #3' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 2788, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 1626, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 2595, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 1752, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[0]: Trooper - House 1, iCell = 2658, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 2465, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Quad - House 1, iCell = 1686, iGoal = 1365 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 729 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2528, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Troopers - House 1, iCell = 2335, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 3067 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 1361 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Order move #2 0| [UNIT[12]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[12]: Troopers - House 1, iCell = 3895, iGoal = 3958 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 3895, iGoal = 3958 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Troopers - House 1, iCell = 2205, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2398, iGoal = 1365 ] 'Create path ... result = 0' 0| [UNIT[5]: Harvester - House 2, iCell = 729, iGoal = 729 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 729, iGoal = 664 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 729, iGoal = 664 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Troopers - House 1, iCell = 2075, iGoal = 1365 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[0]: Trooper - House 1, iCell = 2268, iGoal = 1365 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[0]: Trooper - House 1, iCell = 2268, iGoal = 1365 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[0]: Trooper - House 1, iCell = 2268, iGoal = 2268 ] 'ORDERED TO MOVE' 0| Trooper 0| [UNIT[0]: Trooper - House 1, iCell = 2268, iGoal = 2078 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2268, iGoal = 2078 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1361, iGoal = 1361 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1361, iGoal = 1293 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1361, iGoal = 1293 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1751, iGoal = 1751 ] 'Attacking UNIT ID 10, STRUC ID -1, ATTACKCLL -1, GoalCell 1557' 0| Order move #2 0| [UNIT[17]: Quad - House 0, iCell = 3707, iGoal = 3707 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[17]: Quad - House 1, iCell = 3707, iGoal = 3581 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[17]: Quad - House 1, iCell = 3707, iGoal = 3581 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1688, iGoal = 1688 ] 'Destroyed unit target' 0| [UNIT[11]: Launcher - House 2, iCell = 1687, iGoal = 1687 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1751, iGoal = 1751 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1688, iGoal = 1688 ] 'Attacking UNIT ID 8, STRUC ID -1, ATTACKCLL -1, GoalCell 2010' 0| [UNIT[11]: Launcher - House 2, iCell = 1687, iGoal = 1687 ] 'Attacking UNIT ID 8, STRUC ID -1, ATTACKCLL -1, GoalCell 2010' 0| [UNIT[14]: Launcher - House 2, iCell = 1751, iGoal = 1751 ] 'Attacking UNIT ID 8, STRUC ID -1, ATTACKCLL -1, GoalCell 2010' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 1945, iGoal = 1365 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[5]: Harvester - House 2, iCell = 664, iGoal = 664 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 664, iGoal = 599 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 664, iGoal = 599 ] 'Create path ... result = 0' 0| Found attack structure ID 0| [UNIT[8]: Troopers - House 1, iCell = 1815, iGoal = 1365 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[10]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[10]: Troopers - House 1, iCell = 3895, iGoal = 4021 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3895, iGoal = 4021 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[8]: Troopers - House 1, iCell = 1750, iGoal = 1365 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 1687' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1293, iGoal = 1293 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1293, iGoal = 1228 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1293, iGoal = 1228 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| upgrading tech tree 0| [UNIT[7]: Quad - House 1, iCell = 3579, iGoal = 3579 ] 'Attacking UNIT ID -1, STRUC ID 9, ATTACKCLL -1, GoalCell 1238' 0| [UNIT[10]: Troopers - House 1, iCell = 4021, iGoal = 4021 ] 'Attacking UNIT ID -1, STRUC ID 9, ATTACKCLL -1, GoalCell 1238' 0| [UNIT[7]: Quad - House 1, iCell = 3579, iGoal = 1238 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 3579, iGoal = 1238 ] 'Create path ... result = 0' 0| [UNIT[10]: Troopers - House 1, iCell = 4021, iGoal = 1238 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 4021, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[8]: Trooper - House 1, iCell = 1685, iGoal = 1685 ] 'Destroyed unit target' 0| [UNIT[8]: Trooper - House 1, iCell = 1685, iGoal = 1685 ] 'Attacking UNIT ID 14, STRUC ID -1, ATTACKCLL -1, GoalCell 1751' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 3449, iGoal = 1238 ] 'Create path ... result = 0' 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| [UNIT[9]: Launcher - House 2, iCell = 1688, iGoal = 1688 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1751, iGoal = 1751 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1688, iGoal = 1688 ] 'Attacking UNIT ID 0, STRUC ID -1, ATTACKCLL -1, GoalCell 2078' 0| [UNIT[14]: Launcher - House 2, iCell = 1751, iGoal = 1751 ] 'Attacking UNIT ID 0, STRUC ID -1, ATTACKCLL -1, GoalCell 2078' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3891, iGoal = 1238 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 3319, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 599, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 3189, iGoal = 1238 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 1228, iGoal = 1228 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1228, iGoal = 1164 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1228, iGoal = 1164 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3761, iGoal = 1238 ] 'Create path ... result = 0' 0| [UNIT[0]: Trooper - House 1, iCell = 2078, iGoal = 2078 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1688' 0| [UNIT[0]: Trooper - House 1, iCell = 2078, iGoal = 1688 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1688' 0| [UNIT[0]: Trooper - House 1, iCell = 2078, iGoal = 1688 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2078, iGoal = 1688 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 3067, iGoal = 3067 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 3067, iGoal = 3003 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3067, iGoal = 3003 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 3059, iGoal = 1238 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1688, iGoal = 1688 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1751, iGoal = 1751 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 2929, iGoal = 1238 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3631, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 2799, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1164, iGoal = 1164 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1164, iGoal = 1101 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1164, iGoal = 1101 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 2669, iGoal = 1238 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3501, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1101, iGoal = 1101 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1101, iGoal = 1165 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1101, iGoal = 1165 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 2539, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 3003, iGoal = 3003 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 3003, iGoal = 2939 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3003, iGoal = 2939 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3371, iGoal = 1238 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 2409, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 1165 ] 'Pick up unit' 0| [UNIT[3]: Harvester - House 1, iCell = 2939, iGoal = 2939 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 2939, iGoal = 2939 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2939, iGoal = 3832 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[3]: Harvester - House 1, iCell = 2939, iGoal = 3832 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| upgrading tech tree 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 2279, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3241, iGoal = 1238 ] 'Create path ... result = 0' 0| [UNIT[5]: Harvester - House 2, iCell = 1229, iGoal = 1229 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1229, iGoal = 1292 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1229, iGoal = 1292 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 2149, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1165, iGoal = 1236 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 2019, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3111, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 1889, iGoal = 1238 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1688, iGoal = 1688 ] 'Attacking UNIT ID 7, STRUC ID -1, ATTACKCLL -1, GoalCell 1889' 0| [UNIT[9]: Launcher - House 2, iCell = 1688, iGoal = 1889 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1688, iGoal = 1889 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1751, iGoal = 1751 ] 'Attacking UNIT ID 7, STRUC ID -1, ATTACKCLL -1, GoalCell 1824' 0| [UNIT[14]: Launcher - House 2, iCell = 1751, iGoal = 1824 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[14]: Launcher - House 2, iCell = 1751, iGoal = 1824 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 1759, iGoal = 1238 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2981, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Quad - House 1, iCell = 1629, iGoal = 1238 ] 'Create path ... result = 0' 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| [UNIT[5]: Harvester - House 2, iCell = 1292, iGoal = 1292 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1292, iGoal = 1227 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1292, iGoal = 1227 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2851, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[7]: Quad - House 1, iCell = 1563, iGoal = 1238 ] 'Create path ... result = 0' 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[7]: Quad - House 1, iCell = 1436, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2721, iGoal = 1238 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1816, iGoal = 1816 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 1165 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1227, iGoal = 1227 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1227, iGoal = 1226 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1227, iGoal = 1226 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2591, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| upgrading tech tree 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 3959, iGoal = 3959 ] 'Attacking UNIT ID -1, STRUC ID -1, ATTACKCLL 2261, GoalCell 2261' 0| [UNIT[2]: Troopers - House 1, iCell = 3959, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Troopers - House 1, iCell = 3959, iGoal = 2261 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3959, iGoal = 2261 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2461, iGoal = 1238 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 3894, iGoal = 2261 ] 'I am attacking a cell.. right' 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3832 ] '-> Enter structure #3' 0| [UNIT[4]: Harvester - House 2, iCell = 1165, iGoal = 1165 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1165, iGoal = 1291 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1165, iGoal = 1291 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 3829, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3829, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[9]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 10, STRUC ID -1, ATTACKCLL -1, GoalCell 2331' 0| [UNIT[14]: Launcher - House 2, iCell = 1816, iGoal = 1816 ] 'Attacking UNIT ID 10, STRUC ID -1, ATTACKCLL -1, GoalCell 2331' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2331, iGoal = 1238 ] 'Create path ... result = 0' 0| [UNIT[2]: Troopers - House 1, iCell = 3764, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 3699, iGoal = 2261 ] 'I am attacking a cell.. right' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3699, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2201, iGoal = 1238 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1226, iGoal = 1236 ] 'Pick up unit' 0| [UNIT[2]: Troopers - House 1, iCell = 3634, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[10]: Troopers - House 1, iCell = 2201, iGoal = 1238 ] 'Attacking UNIT ID 14, STRUC ID -1, ATTACKCLL -1, GoalCell 1816' 0| [UNIT[10]: Troopers - House 1, iCell = 2201, iGoal = 1816 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1818' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Trooper - House 1, iCell = 2136, iGoal = 1818 ] 'Create path ... result = 0' 0| [UNIT[2]: Troopers - House 1, iCell = 3569, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3569, iGoal = 2261 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[0]: Trooper - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Trooper 0| [UNIT[0]: Trooper - House 1, iCell = 3895, iGoal = 4021 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 3895, iGoal = 4021 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 3504, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Order move #2 0| [UNIT[7]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[7]: Troopers - House 1, iCell = 3895, iGoal = 3765 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 3895, iGoal = 3765 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1291, iGoal = 1291 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[9]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1816, iGoal = 1816 ] 'Destroyed unit target' 0| [UNIT[4]: Harvester - House 2, iCell = 1291, iGoal = 1226 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1291, iGoal = 1226 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 3439, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 3004 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3439, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 3374, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Order move #2 0| [UNIT[8]: Quad - House 0, iCell = 3579, iGoal = 3579 ] 'ORDERED TO MOVE' 0| Quad 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 3309, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3309, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 3244, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[4]: Harvester - House 2, iCell = 1226, iGoal = 1226 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1226, iGoal = 1290 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1226, iGoal = 1290 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 3179, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3179, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 3114, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 3049, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 3049, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 1290, iGoal = 1236 ] 'Pick up unit' 0| Order move #2 0| [UNIT[10]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[10]: Troopers - House 1, iCell = 3895, iGoal = 3829 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3895, iGoal = 3829 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 1357 ] 'Pick up unit' 0| [UNIT[2]: Troopers - House 1, iCell = 2984, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2919, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2919, iGoal = 2261 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[11]: Quad - House 0, iCell = 3707, iGoal = 3707 ] 'ORDERED TO MOVE' 0| Quad 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2854, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2789, iGoal = 2261 ] 'I am attacking a cell.. right' 0| upgrading tech tree 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2789, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2724, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1357, iGoal = 1357 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1357, iGoal = 1290 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1357, iGoal = 1290 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2659, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2659, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2594, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2529, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2529, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 1290 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2464, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2399, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2399, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1419, iGoal = 1419 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1419, iGoal = 1812 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1419, iGoal = 1812 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 3004, iGoal = 3004 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 3004, iGoal = 2939 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3004, iGoal = 2939 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2334, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Troopers - House 1, iCell = 2269, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[9]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2269' 0| [UNIT[14]: Launcher - House 2, iCell = 1816, iGoal = 1816 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2269' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2269, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2268, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2267, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Troopers - House 1, iCell = 2267, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[5]: Harvester - House 2, iCell = 1290, iGoal = 1290 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1290, iGoal = 1812 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1290, iGoal = 1812 ] 'Create path ... result = 0' 0| [UNIT[2]: Troopers - House 1, iCell = 2267, iGoal = 2261 ] 'Attacking UNIT ID 14, STRUC ID -1, ATTACKCLL -1, GoalCell 1816' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Troopers - House 1, iCell = 2267, iGoal = 1816 ] 'Attacking UNIT ID 14, STRUC ID -1, ATTACKCLL -1, GoalCell 1816' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 2266, iGoal = 1816 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 2939, iGoal = 2939 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2939, iGoal = 2874 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2939, iGoal = 2874 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1816, iGoal = 1816 ] 'Destroyed unit target' 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 2874 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 2874 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 3768 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 3768 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| REINFORCE: Starting from cell 960, going to cell 1364 0| upgrading tech tree 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 1233, iGoal = 1233 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 1233, iGoal = 1813 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 1233, iGoal = 1813 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1812, iGoal = 1812 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1812, iGoal = 1813 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1812, iGoal = 1813 ] 'Create path ... result = 0' 0| [UNIT[5]: Harvester - House 2, iCell = 1811, iGoal = 1811 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1811, iGoal = 1876 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1811, iGoal = 1876 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 3765, iGoal = 3765 ] 'Attacking UNIT ID -1, STRUC ID -1, ATTACKCLL 2261, GoalCell 2261' 0| [UNIT[7]: Troopers - House 1, iCell = 3765, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[7]: Troopers - House 1, iCell = 3765, iGoal = 2261 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 3765, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1876, iGoal = 1364 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 3700, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 3635, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 3635, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 3570, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[6]: Carry-All - House 2, iCell = 1813, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3768 ] '-> Enter structure #3' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 3505, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 3505, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 3440, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 3375, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 3375, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 3310, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 3245, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 3245, iGoal = 2261 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[2]: Trooper - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Trooper 0| [UNIT[2]: Trooper - House 1, iCell = 3895, iGoal = 4085 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 3895, iGoal = 4085 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 1813, iGoal = 1813 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 1813, iGoal = 1876 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 1813, iGoal = 1876 ] 'Create path ... result = 0' 0| [UNIT[7]: Troopers - House 1, iCell = 3180, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[6]: Carry-All - House 2, iCell = 1297, iGoal = 1813 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 2874 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 3115, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 3115, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1813, iGoal = 1813 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1813, iGoal = 1877 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1813, iGoal = 1877 ] 'Create path ... result = 0' 0| [UNIT[7]: Troopers - House 1, iCell = 3050, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Order move #2 0| [UNIT[18]: Quad - House 0, iCell = 3580, iGoal = 3580 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[18]: Quad - House 1, iCell = 3580, iGoal = 3518 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 3580, iGoal = 3518 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1306, iGoal = 1878 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 2985, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 2985, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 1876, iGoal = 1876 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 1876, iGoal = 1939 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 1876, iGoal = 1939 ] 'Create path ... result = 0' 0| [UNIT[7]: Troopers - House 1, iCell = 2920, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1877, iGoal = 1877 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1877, iGoal = 1940 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1877, iGoal = 1940 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 2855, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 2855, iGoal = 2261 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[19]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[19]: Troopers - House 1, iCell = 3895, iGoal = 4026 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[19]: Troopers - House 1, iCell = 3895, iGoal = 4026 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 2790, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 2725, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 2725, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Order move #2 0| [UNIT[20]: Trooper - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Trooper 0| [UNIT[4]: Harvester - House 2, iCell = 1878, iGoal = 1878 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1878, iGoal = 1879 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1878, iGoal = 1879 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 2660, iGoal = 2261 ] 'I am attacking a cell.. right' 0| Order move #2 0| [UNIT[21]: Quad - House 0, iCell = 3580, iGoal = 3580 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[21]: Quad - House 1, iCell = 3580, iGoal = 3452 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 3580, iGoal = 3452 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 1939, iGoal = 1939 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 1939, iGoal = 2003 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 1939, iGoal = 2003 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 2595, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 2595, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1940, iGoal = 1940 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1940, iGoal = 1941 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1940, iGoal = 1941 ] 'Create path ... result = 0' 0| [UNIT[7]: Troopers - House 1, iCell = 2530, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 2465, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 2465, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 2400, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 1879, iGoal = 1879 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 1879, iGoal = 1880 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 1879, iGoal = 1880 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 2335, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 2335, iGoal = 2261 ] 'Create path ... result = 0' 0| upgrading tech tree 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 2003, iGoal = 1364 ] 'Pick up unit' 0| [UNIT[5]: Harvester - House 2, iCell = 1941, iGoal = 1941 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1941, iGoal = 1942 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1941, iGoal = 1942 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 2270, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[9]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 7, STRUC ID -1, ATTACKCLL -1, GoalCell 2270' 0| [UNIT[14]: Launcher - House 2, iCell = 1816, iGoal = 1816 ] 'Attacking UNIT ID 7, STRUC ID -1, ATTACKCLL -1, GoalCell 2270' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Troopers - House 1, iCell = 2269, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Troopers - House 1, iCell = 2269, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 2269, iGoal = 2261 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1818' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[7]: Troopers - House 1, iCell = 2269, iGoal = 1818 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1818' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Trooper - House 1, iCell = 2268, iGoal = 1818 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 2874 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 2809 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2874, iGoal = 2809 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1942, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Trooper - House 1, iCell = 2268, iGoal = 1818 ] 'Attacking UNIT ID 14, STRUC ID -1, ATTACKCLL -1, GoalCell 1817' 0| [UNIT[9]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1817, iGoal = 1817 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1880, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2809, iGoal = 2809 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2809, iGoal = 2745 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2809, iGoal = 2745 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1553, iGoal = 1942 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1553, iGoal = 1942 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1371, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 1681, iGoal = 1681 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 1681, iGoal = 2003 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 1681, iGoal = 2003 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1297, iGoal = 595 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2745, iGoal = 2745 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2745, iGoal = 2681 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2745, iGoal = 2681 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 1880 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[10]: Troopers - House 1, iCell = 3829, iGoal = 3829 ] 'Attacking UNIT ID -1, STRUC ID 16, ATTACKCLL -1, GoalCell 1562' 0| [UNIT[18]: Quad - House 1, iCell = 3518, iGoal = 3518 ] 'Attacking UNIT ID -1, STRUC ID 16, ATTACKCLL -1, GoalCell 1562' 0| [UNIT[21]: Quad - House 1, iCell = 3452, iGoal = 3452 ] 'Attacking UNIT ID -1, STRUC ID 16, ATTACKCLL -1, GoalCell 1562' 0| [UNIT[3]: Harvester - House 1, iCell = 2681, iGoal = 2681 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 2681, iGoal = 2681 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2681, iGoal = 3832 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[3]: Harvester - House 1, iCell = 2681, iGoal = 3832 ] 'Create path ... result = 0' 0| [UNIT[10]: Troopers - House 1, iCell = 3829, iGoal = 1562 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3829, iGoal = 1562 ] 'Create path ... result = 0' 0| [UNIT[18]: Quad - House 1, iCell = 3518, iGoal = 1562 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 3518, iGoal = 1562 ] 'Create path ... result = 0' 0| [UNIT[21]: Quad - House 1, iCell = 3452, iGoal = 1562 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 3452, iGoal = 1562 ] 'Create path ... result = 0' 0| [UNIT[13]: Harvester - House 2, iCell = 595, iGoal = 595 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 595, iGoal = 596 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 595, iGoal = 596 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 3322, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 3388, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 596 ] 'Pick up unit' 0| [UNIT[5]: Harvester - House 2, iCell = 1880, iGoal = 1880 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1880, iGoal = 1943 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1880, iGoal = 1943 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[23]: Harvester - House 2, iCell = 2003, iGoal = 2003 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2003, iGoal = 2004 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2003, iGoal = 2004 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3699, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 3192, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 3258, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 3062, iGoal = 1562 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 1942, iGoal = 1942 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1942, iGoal = 1944 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1942, iGoal = 1944 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 3128, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3569, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 2932, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 2998, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 596, iGoal = 596 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 596, iGoal = 533 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 596, iGoal = 533 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 2802, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3439, iGoal = 1562 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 2868, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 2672, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 2738, iGoal = 1562 ] 'Create path ... result = 0' 0| [UNIT[23]: Harvester - House 2, iCell = 2004, iGoal = 2004 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2004, iGoal = 1945 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2004, iGoal = 1945 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3309, iGoal = 1562 ] 'Create path ... result = 0' 0| [UNIT[5]: Harvester - House 2, iCell = 1943, iGoal = 1943 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1943, iGoal = 1945 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1943, iGoal = 1945 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 2542, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 2608, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 598, iGoal = 598 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 598, iGoal = 534 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 598, iGoal = 534 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 2412, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 2478, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3179, iGoal = 1562 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 533, iGoal = 1236 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 2282, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 2348, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 1944, iGoal = 1944 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1944, iGoal = 1946 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1944, iGoal = 1946 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 2152, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 2218, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3049, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 2022, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 2088, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 1880, iGoal = 1880 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 1880, iGoal = 1946 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 1880, iGoal = 1946 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 1892, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2919, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 1958, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 21, STRUC ID -1, ATTACKCLL -1, GoalCell 1827' 0| [UNIT[9]: Launcher - House 2, iCell = 1818, iGoal = 1827 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1818, iGoal = 1827 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[14]: Launcher - House 2, iCell = 1817, iGoal = 1817 ] 'Attacking UNIT ID 21, STRUC ID -1, ATTACKCLL -1, GoalCell 1762' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 1762, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1817, iGoal = 1762 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[14]: Launcher - House 2, iCell = 1817, iGoal = 1762 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 1828, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1945, iGoal = 1371 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[21]: Quad - House 1, iCell = 1697, iGoal = 1562 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1819' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2789, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[23]: Harvester - House 2, iCell = 2009, iGoal = 2009 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2009, iGoal = 1945 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2009, iGoal = 1945 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 1632, iGoal = 1819 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 1698, iGoal = 1562 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| upgrading tech tree 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 1568, iGoal = 1562 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2659, iGoal = 1562 ] 'Create path ... result = 0' 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3832 ] '-> Enter structure #3' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1169, iGoal = 597 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Quad - House 1, iCell = 1566, iGoal = 1562 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1819 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1819 ] 'Attacking UNIT ID 18, STRUC ID -1, ATTACKCLL -1, GoalCell 1566' 0| [UNIT[14]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 18, STRUC ID -1, ATTACKCLL -1, GoalCell 1566' 0| [UNIT[0]: Trooper - House 1, iCell = 4021, iGoal = 4021 ] 'Attacking UNIT ID -1, STRUC ID -1, ATTACKCLL 2261, GoalCell 2261' 0| [UNIT[0]: Trooper - House 1, iCell = 4021, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[0]: Trooper - House 1, iCell = 4021, iGoal = 2261 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 4021, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| [UNIT[24]: Carry-All - House 2, iCell = 1946, iGoal = 1371 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2529, iGoal = 1562 ] 'Create path ... result = 0' 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| [UNIT[0]: Trooper - House 1, iCell = 3956, iGoal = 2261 ] 'I am attacking a cell.. right' 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| [UNIT[10]: Troopers - House 1, iCell = 2529, iGoal = 1562 ] 'Attacking UNIT ID -1, STRUC ID 5, ATTACKCLL -1, GoalCell 1369' 0| [UNIT[18]: Quad - House 1, iCell = 1565, iGoal = 1562 ] 'Attacking UNIT ID -1, STRUC ID 5, ATTACKCLL -1, GoalCell 1369' 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[16]: Carry-All - House 2, iCell = 534, iGoal = 1236 ] 'Pick up unit' 0| Found attack structure ID 0| [UNIT[18]: Quad - House 1, iCell = 1564, iGoal = 1369 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Troopers - House 1, iCell = 2464, iGoal = 1369 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 3891, iGoal = 2261 ] 'I am attacking a cell.. right' 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 1945, iGoal = 1945 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 1945, iGoal = 1946 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 1945, iGoal = 1946 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 3891, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 3826, iGoal = 2261 ] 'I am attacking a cell.. right' 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Turret bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| Bullet shot itself, will skip friendly fire 0| Skipped friendly fire 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1371, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 3761, iGoal = 2261 ] 'I am attacking a cell.. right' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 3761, iGoal = 2261 ] 'Create path ... result = 0' 0| Found attack structure ID 0| [UNIT[10]: Troopers - House 1, iCell = 2334, iGoal = 1369 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1819 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 10, STRUC ID -1, ATTACKCLL -1, GoalCell 2334' 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1819 ] 'Attacking UNIT ID 10, STRUC ID -1, ATTACKCLL -1, GoalCell 2334' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 3696, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[13]: Harvester - House 2, iCell = 597, iGoal = 597 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 597, iGoal = 533 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 597, iGoal = 533 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1306, iGoal = 1884 ] 'Pick up unit' 0| [UNIT[6]: Carry-All - House 2, iCell = 1236, iGoal = 1364 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 2875 ] 'Create path ... result = 0' 0| [UNIT[16]: Carry-All - House 2, iCell = 1946, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 3631, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 3631, iGoal = 2261 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| Found attack structure ID 0| [UNIT[10]: Troopers - House 1, iCell = 2204, iGoal = 1369 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[10]: Troopers - House 1, iCell = 2204, iGoal = 1369 ] 'Attacking UNIT ID 14, STRUC ID -1, ATTACKCLL -1, GoalCell 1755' 0| [UNIT[0]: Trooper - House 1, iCell = 3566, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 2139, iGoal = 1755 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 3501, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 3501, iGoal = 2261 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[18]: Troopers - House 0, iCell = 3959, iGoal = 3959 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[18]: Troopers - House 1, iCell = 3959, iGoal = 4023 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3959, iGoal = 4023 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 533, iGoal = 533 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 533, iGoal = 469 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 533, iGoal = 469 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 3436, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Order move #2 0| [UNIT[21]: Quad - House 0, iCell = 3580, iGoal = 3580 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[21]: Quad - House 1, iCell = 3580, iGoal = 3516 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[21]: Quad - House 1, iCell = 3580, iGoal = 3516 ] 'Create path ... result = 0' 0| [UNIT[0]: Trooper - House 1, iCell = 3371, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 3371, iGoal = 2261 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Trooper - House 1, iCell = 2011, iGoal = 1755 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1819 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1755, iGoal = 1755 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 3306, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1884, iGoal = 1884 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1884, iGoal = 1885 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1884, iGoal = 1885 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 662 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 3241, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 3241, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[7]: Launcher - House 2, iCell = 1489, iGoal = 1754 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Launcher - House 2, iCell = 1489, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 1297, iGoal = 662 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 3176, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| Order move #2 0| [UNIT[10]: Troopers - House 0, iCell = 3959, iGoal = 3959 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[10]: Troopers - House 1, iCell = 3959, iGoal = 4095 ] 'No pathindex & no nextcell, resetting unit' 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[10]: Troopers - House 1, iCell = 3959, iGoal = 4095 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 3111, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 3111, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[24]: Carry-All - House 2, iCell = 1306, iGoal = 1885 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[16]: Carry-All - House 2, iCell = 469, iGoal = 1236 ] 'Pick up unit' 0| [UNIT[0]: Trooper - House 1, iCell = 3046, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[22]: Harvester - House 2, iCell = 728, iGoal = 728 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 728, iGoal = 663 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 728, iGoal = 663 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1885, iGoal = 1885 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1885, iGoal = 1886 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1885, iGoal = 1886 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 662, iGoal = 662 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 662, iGoal = 599 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 662, iGoal = 599 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 2981, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2981, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[23]: Harvester - House 2, iCell = 1885, iGoal = 1885 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 1885, iGoal = 1948 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 1885, iGoal = 1948 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 2916, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 2851, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2851, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 599, iGoal = 599 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 599, iGoal = 534 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 599, iGoal = 534 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 2786, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 2721, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[23]: Harvester - House 2, iCell = 1948, iGoal = 1948 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 1948, iGoal = 1947 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 1948, iGoal = 1947 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2721, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 534, iGoal = 534 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 534, iGoal = 469 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 534, iGoal = 469 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1886, iGoal = 1371 ] 'Pick up unit' 0| [UNIT[22]: Harvester - House 2, iCell = 663, iGoal = 663 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 663, iGoal = 600 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 663, iGoal = 600 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 2656, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 2591, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2591, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 469, iGoal = 469 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 469, iGoal = 405 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 469, iGoal = 405 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1819 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[14]: Launcher - House 2, iCell = 1755, iGoal = 1755 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[7]: Launcher - House 2, iCell = 1754, iGoal = 1692 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Launcher - House 2, iCell = 1754, iGoal = 1692 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1692 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1692 ] 'Create path ... result = 0' 0| [UNIT[14]: Launcher - House 2, iCell = 1755, iGoal = 1692 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[14]: Launcher - House 2, iCell = 1755, iGoal = 1692 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 2526, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[15]: Carry-All - House 2, iCell = 1169, iGoal = 535 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2875, iGoal = 2875 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2875, iGoal = 2810 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2875, iGoal = 2810 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 2461, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2461, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 600, iGoal = 600 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 600, iGoal = 535 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 600, iGoal = 535 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 600, iGoal = 600 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 600, iGoal = 536 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 600, iGoal = 536 ] 'Create path ... result = 0' 0| [UNIT[23]: Harvester - House 2, iCell = 1947, iGoal = 1947 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 1947, iGoal = 1946 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 1947, iGoal = 1946 ] 'Create path ... result = 0' 0| [UNIT[0]: Trooper - House 1, iCell = 2396, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[9]: Launcher - House 2, iCell = 1756, iGoal = 1756 ] 'Attacking UNIT ID 0, STRUC ID -1, ATTACKCLL -1, GoalCell 2331' 0| [UNIT[0]: Trooper - House 1, iCell = 2331, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[9]: Launcher - House 2, iCell = 1756, iGoal = 2331 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1756, iGoal = 2331 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2331, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[14]: Launcher - House 2, iCell = 1692, iGoal = 1692 ] 'Attacking UNIT ID 0, STRUC ID -1, ATTACKCLL -1, GoalCell 2266' 0| [UNIT[14]: Launcher - House 2, iCell = 1692, iGoal = 2266 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[14]: Launcher - House 2, iCell = 1692, iGoal = 2266 ] 'Create path ... result = 0' 0| [UNIT[7]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Attacking UNIT ID 0, STRUC ID -1, ATTACKCLL -1, GoalCell 2266' 0| [UNIT[7]: Launcher - House 2, iCell = 1691, iGoal = 2266 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Launcher - House 2, iCell = 1691, iGoal = 2266 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 1946, iGoal = 1946 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 1946, iGoal = 2010 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 1946, iGoal = 2010 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[0]: Trooper - House 1, iCell = 2265, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Trooper - House 1, iCell = 2265, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 2810, iGoal = 2810 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2810, iGoal = 2746 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2810, iGoal = 2746 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 535, iGoal = 535 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 535, iGoal = 470 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 535, iGoal = 470 ] 'Create path ... result = 0' 0| [UNIT[0]: Trooper - House 1, iCell = 2264, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[0]: Trooper - House 1, iCell = 2264, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[0]: Trooper - House 1, iCell = 2264, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[0]: Trooper - House 1, iCell = 2264, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[0]: Trooper - House 1, iCell = 2264, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 1886 ] 'Pick up unit' 0| [UNIT[0]: Trooper - House 1, iCell = 2264, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[0]: Trooper - House 1, iCell = 2264, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[0]: Trooper - House 1, iCell = 2264, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[7]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1819 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1755, iGoal = 1755 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[16]: Carry-All - House 2, iCell = 536, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 2746 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 2746 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 3767 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 3767 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 405, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[24]: Carry-All - House 2, iCell = 2010, iGoal = 1371 ] 'Pick up unit' 0| [UNIT[13]: Harvester - House 2, iCell = 470, iGoal = 470 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 470, iGoal = 405 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 470, iGoal = 405 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 405, iGoal = 405 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 405, iGoal = 340 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 405, iGoal = 340 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1886, iGoal = 1886 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1886, iGoal = 1887 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1886, iGoal = 1887 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1819 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1818 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1819, iGoal = 1818 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1236, iGoal = 1364 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 340, iGoal = 340 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 340, iGoal = 275 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 340, iGoal = 275 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1887, iGoal = 1887 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1887, iGoal = 1888 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1887, iGoal = 1888 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 665 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 275, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[16]: Carry-All - House 2, iCell = 1306, iGoal = 665 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1297, iGoal = 536 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1888, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 536, iGoal = 536 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 536, iGoal = 471 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 536, iGoal = 471 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 665, iGoal = 665 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 665, iGoal = 601 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 665, iGoal = 601 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 666, iGoal = 666 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 666, iGoal = 601 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 666, iGoal = 601 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 666, iGoal = 666 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 666, iGoal = 602 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 666, iGoal = 602 ] 'Create path ... result = 0' 0| [UNIT[11]: Quad - House 1, iCell = 3707, iGoal = 3707 ] 'Attacking UNIT ID -1, STRUC ID 6, ATTACKCLL -1, GoalCell 1367' 0| [UNIT[20]: Trooper - House 1, iCell = 3895, iGoal = 3895 ] 'Attacking UNIT ID -1, STRUC ID 6, ATTACKCLL -1, GoalCell 1367' 0| [UNIT[11]: Quad - House 1, iCell = 3707, iGoal = 1367 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 3707, iGoal = 1367 ] 'Create path ... result = 0' 0| [UNIT[20]: Trooper - House 1, iCell = 3895, iGoal = 1367 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 3895, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3767 ] '-> Enter structure #3' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 3577, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 537 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 3765, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 3447, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 3317, iGoal = 1367 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 471, iGoal = 471 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 471, iGoal = 406 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 471, iGoal = 406 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 3635, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 3187, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[16]: Carry-All - House 2, iCell = 1306, iGoal = 1888 ] 'Pick up unit' 0| [UNIT[15]: Carry-All - House 2, iCell = 1818, iGoal = 1625 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 3505, iGoal = 1367 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 3057, iGoal = 1367 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[0]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[0]: Troopers - House 1, iCell = 3895, iGoal = 3959 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[0]: Troopers - House 1, iCell = 3895, iGoal = 3959 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 601, iGoal = 1371 ] 'Pick up unit' 0| [UNIT[23]: Harvester - House 2, iCell = 602, iGoal = 602 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 602, iGoal = 538 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 602, iGoal = 538 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 2940 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 2927, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1888, iGoal = 1888 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1888, iGoal = 1889 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1888, iGoal = 1889 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 3375, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 2797, iGoal = 1367 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[26]: Quad - House 0, iCell = 3707, iGoal = 3707 ] 'ORDERED TO MOVE' 0| Quad 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[7]: Launcher - House 2, iCell = 1754, iGoal = 1818 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[7]: Launcher - House 2, iCell = 1754, iGoal = 1818 ] 'Create path ... result = 0' 0| [UNIT[13]: Harvester - House 2, iCell = 537, iGoal = 537 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 537, iGoal = 472 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 537, iGoal = 472 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 2667, iGoal = 1367 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1755, iGoal = 1755 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[14]: Launcher - House 2, iCell = 1755, iGoal = 1691 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[14]: Launcher - House 2, iCell = 1755, iGoal = 1691 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 3245, iGoal = 1367 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 538, iGoal = 1371 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 2537, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[27]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[27]: Troopers - House 1, iCell = 3895, iGoal = 3893 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 3895, iGoal = 3893 ] 'Create path ... result = 0' 0| [UNIT[16]: Carry-All - House 2, iCell = 406, iGoal = 1236 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 2407, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 3115, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 2277, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Harvester - House 2, iCell = 1889, iGoal = 1889 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[5]: Harvester - House 2, iCell = 1889, iGoal = 1951 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Harvester - House 2, iCell = 1889, iGoal = 1951 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 2147, iGoal = 1367 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 2985, iGoal = 1367 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1371, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Order move #2 0| [UNIT[28]: Quad - House 0, iCell = 3580, iGoal = 3580 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[28]: Quad - House 1, iCell = 3580, iGoal = 3706 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[28]: Quad - House 1, iCell = 3580, iGoal = 3706 ] 'Create path ... result = 0' 0| [UNIT[14]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2082' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2082' 0| [UNIT[14]: Launcher - House 2, iCell = 1691, iGoal = 2082 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[14]: Launcher - House 2, iCell = 1691, iGoal = 2082 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 2017, iGoal = 1367 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 1306, iGoal = 1949 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1236, iGoal = 1364 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 2855, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 2016, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[11]: Quad - House 1, iCell = 1952, iGoal = 1367 ] 'Attacking UNIT ID 7, STRUC ID -1, ATTACKCLL -1, GoalCell 1818' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 2725, iGoal = 1367 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1622, iGoal = 1622 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 1887' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Quad - House 1, iCell = 1887, iGoal = 1818 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1622, iGoal = 1887 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1622, iGoal = 1887 ] 'Create path ... result = 0' 0| [UNIT[16]: Carry-All - House 2, iCell = 472, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 1949, iGoal = 1949 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1949, iGoal = 1886 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1949, iGoal = 1886 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1756, iGoal = 1756 ] 'Destroyed unit target' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 2595, iGoal = 1367 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1686, iGoal = 1686 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 601 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 2465, iGoal = 1367 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1686, iGoal = 1686 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[9]: Launcher - House 2, iCell = 1686, iGoal = 1754 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1686, iGoal = 1754 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1756, iGoal = 1625 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 601, iGoal = 601 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 601, iGoal = 538 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 601, iGoal = 538 ] 'Create path ... result = 0' 0| [UNIT[16]: Carry-All - House 2, iCell = 1297, iGoal = 601 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 2335, iGoal = 1367 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 1886, iGoal = 1886 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1886, iGoal = 1822 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1886, iGoal = 1822 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2940, iGoal = 2940 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2940, iGoal = 2811 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2940, iGoal = 2811 ] 'Create path ... result = 0' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 20, STRUC ID -1, ATTACKCLL -1, GoalCell 2270' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 20, STRUC ID -1, ATTACKCLL -1, GoalCell 2270' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 601, iGoal = 601 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 601, iGoal = 472 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 601, iGoal = 472 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 2205, iGoal = 1367 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 1823 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[20]: Trooper - House 1, iCell = 2205, iGoal = 1367 ] 'Attacking UNIT ID 7, STRUC ID -1, ATTACKCLL -1, GoalCell 1818' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Trooper - House 1, iCell = 2140, iGoal = 1818 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 538, iGoal = 538 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 538, iGoal = 473 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 538, iGoal = 473 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 472, iGoal = 472 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 472, iGoal = 407 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 472, iGoal = 407 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1822, iGoal = 1371 ] 'Pick up unit' 0| [UNIT[13]: Harvester - House 2, iCell = 1823, iGoal = 1823 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 1823, iGoal = 1822 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 1823, iGoal = 1822 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2811, iGoal = 2811 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2811, iGoal = 2746 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2811, iGoal = 2746 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1622, iGoal = 1622 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[14]: Launcher - House 2, iCell = 1622, iGoal = 1753 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[14]: Launcher - House 2, iCell = 1622, iGoal = 1753 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 473, iGoal = 473 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 473, iGoal = 408 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 473, iGoal = 408 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 407, iGoal = 407 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 407, iGoal = 342 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 407, iGoal = 342 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 2746 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 2746 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 3768 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 3768 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 1822, iGoal = 1822 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 1822, iGoal = 1887 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 1822, iGoal = 1887 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 342, iGoal = 342 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 342, iGoal = 277 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 342, iGoal = 277 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1306, iGoal = 1888 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 408, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[24]: Carry-All - House 2, iCell = 1887, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[16]: Carry-All - House 2, iCell = 277, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 1888, iGoal = 1888 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1888, iGoal = 1887 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1888, iGoal = 1887 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 1887, iGoal = 1887 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1887, iGoal = 1950 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1887, iGoal = 1950 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1236, iGoal = 1364 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1169, iGoal = 339 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 603 ] 'Pick up unit' 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3768 ] '-> Enter structure #3' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 339, iGoal = 339 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 339, iGoal = 274 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 339, iGoal = 274 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 603, iGoal = 603 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 603, iGoal = 539 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 603, iGoal = 539 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1950, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[11]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| getSlabStatus will return -2, reason: another structure found on one of the cells 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 2746 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1297, iGoal = 406 ] 'Pick up unit' 0| [UNIT[0]: Troopers - House 1, iCell = 3959, iGoal = 3959 ] 'Attacking UNIT ID 23, STRUC ID -1, ATTACKCLL -1, GoalCell 1297' 0| [UNIT[2]: Trooper - House 1, iCell = 4085, iGoal = 4085 ] 'Attacking UNIT ID 23, STRUC ID -1, ATTACKCLL -1, GoalCell 1297' 0| [UNIT[10]: Troopers - House 1, iCell = 4095, iGoal = 4095 ] 'Attacking UNIT ID 23, STRUC ID -1, ATTACKCLL -1, GoalCell 1297' 0| [UNIT[11]: Troopers - House 1, iCell = 3895, iGoal = 3895 ] 'Attacking UNIT ID 23, STRUC ID -1, ATTACKCLL -1, GoalCell 1297' 0| [UNIT[12]: Troopers - House 1, iCell = 3958, iGoal = 3958 ] 'Attacking UNIT ID 23, STRUC ID -1, ATTACKCLL -1, GoalCell 1297' 0| [UNIT[18]: Troopers - House 1, iCell = 4023, iGoal = 4023 ] 'Attacking UNIT ID 23, STRUC ID -1, ATTACKCLL -1, GoalCell 1297' 0| [UNIT[19]: Troopers - House 1, iCell = 4026, iGoal = 4026 ] 'Attacking UNIT ID 23, STRUC ID -1, ATTACKCLL -1, GoalCell 1297' 0| [UNIT[27]: Troopers - House 1, iCell = 3893, iGoal = 3893 ] 'Attacking UNIT ID 23, STRUC ID -1, ATTACKCLL -1, GoalCell 1297' 0| [UNIT[0]: Troopers - House 1, iCell = 3959, iGoal = 3959 ] 'Destroyed unit target' 0| [UNIT[2]: Trooper - House 1, iCell = 4085, iGoal = 4085 ] 'Destroyed unit target' 0| [UNIT[10]: Troopers - House 1, iCell = 4095, iGoal = 4095 ] 'Destroyed unit target' 0| [UNIT[11]: Troopers - House 1, iCell = 3895, iGoal = 3895 ] 'Destroyed unit target' 0| [UNIT[12]: Troopers - House 1, iCell = 3958, iGoal = 3958 ] 'Destroyed unit target' 0| [UNIT[18]: Troopers - House 1, iCell = 4023, iGoal = 4023 ] 'Destroyed unit target' 0| [UNIT[19]: Troopers - House 1, iCell = 4026, iGoal = 4026 ] 'Destroyed unit target' 0| [UNIT[27]: Troopers - House 1, iCell = 3893, iGoal = 3893 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 274, iGoal = 274 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 274, iGoal = 210 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 274, iGoal = 210 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[20]: Quad - House 0, iCell = 3580, iGoal = 3580 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[20]: Quad - House 1, iCell = 3580, iGoal = 3642 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[20]: Quad - House 1, iCell = 3580, iGoal = 3642 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 406, iGoal = 406 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 406, iGoal = 341 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 406, iGoal = 341 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 539, iGoal = 539 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 539, iGoal = 474 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 539, iGoal = 474 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[29]: Troopers - House 0, iCell = 4024, iGoal = 4024 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[29]: Troopers - House 1, iCell = 4024, iGoal = 4088 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[29]: Troopers - House 1, iCell = 4024, iGoal = 4088 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 1950 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 474, iGoal = 474 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 474, iGoal = 409 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 474, iGoal = 409 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 341, iGoal = 341 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 341, iGoal = 276 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 341, iGoal = 276 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 1950, iGoal = 1950 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1950, iGoal = 1951 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1950, iGoal = 1951 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 210, iGoal = 1236 ] 'Pick up unit' 0| Order move #2 0| [UNIT[30]: Quad - House 0, iCell = 3580, iGoal = 3580 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[30]: Quad - House 1, iCell = 3580, iGoal = 3711 ] 'No pathindex & no nextcell, resetting unit' 0| CX = EX 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[30]: Quad - House 1, iCell = 3580, iGoal = 3711 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[31]: Launcher - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[31]: Launcher - House 2, iCell = 1489, iGoal = 1752 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[31]: Launcher - House 2, iCell = 1489, iGoal = 1752 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 409, iGoal = 1236 ] 'Pick up unit' 0| [UNIT[5]: Launcher - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[5]: Launcher - House 2, iCell = 1553, iGoal = 1690 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[5]: Launcher - House 2, iCell = 1553, iGoal = 1690 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[5]: Launcher - House 2, iCell = 1553, iGoal = 1690 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[5]: Launcher - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[5]: Launcher - House 2, iCell = 1553, iGoal = 1552 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 1553, iGoal = 1552 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 1951, iGoal = 1951 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1951, iGoal = 1952 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1951, iGoal = 1952 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[32]: Launcher - House 2, iCell = 1617, iGoal = 1617 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[32]: Launcher - House 2, iCell = 1617, iGoal = 1751 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 1617, iGoal = 1751 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1236, iGoal = 1364 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[32]: Launcher - House 2, iCell = 1681, iGoal = 1751 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[32]: Launcher - House 2, iCell = 1746, iGoal = 1616 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 1746, iGoal = 1616 ] 'Create path ... result = 0' 0| [UNIT[32]: Launcher - House 2, iCell = 1746, iGoal = 1616 ] 'ORDERED TO MOVE' 0| Launcher 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[32]: Launcher - House 2, iCell = 1746, iGoal = 1681 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 1746, iGoal = 1681 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 1952, iGoal = 1952 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1952, iGoal = 1889 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1952, iGoal = 1889 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 276, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 408 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[36]: Launcher - House 2, iCell = 1745, iGoal = 1745 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[36]: Launcher - House 2, iCell = 1745, iGoal = 2004 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[36]: Launcher - House 2, iCell = 1745, iGoal = 2004 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 2746 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 2681 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2746, iGoal = 2681 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2681, iGoal = 2681 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2681, iGoal = 2616 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2681, iGoal = 2616 ] 'Create path ... result = 0' 0| [UNIT[36]: Launcher - House 2, iCell = 1940, iGoal = 2004 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[36]: Launcher - House 2, iCell = 1940, iGoal = 1692 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[36]: Launcher - House 2, iCell = 1940, iGoal = 1692 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[16]: Carry-All - House 2, iCell = 1297, iGoal = 2010 ] 'Pick up unit' 0| [UNIT[4]: Harvester - House 2, iCell = 408, iGoal = 408 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 408, iGoal = 343 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 408, iGoal = 343 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1889, iGoal = 1364 ] 'Pick up unit' 0| [UNIT[36]: Launcher - House 2, iCell = 1877, iGoal = 1692 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[36]: Launcher - House 2, iCell = 1877, iGoal = 1690 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[36]: Launcher - House 2, iCell = 1877, iGoal = 1690 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[38]: Launcher - House 2, iCell = 1746, iGoal = 1746 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[38]: Launcher - House 2, iCell = 1746, iGoal = 1691 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[38]: Launcher - House 2, iCell = 1746, iGoal = 1691 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[38]: Launcher - House 2, iCell = 1746, iGoal = 1691 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[38]: Launcher - House 2, iCell = 1746, iGoal = 1746 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[38]: Launcher - House 2, iCell = 1746, iGoal = 1810 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[38]: Launcher - House 2, iCell = 1746, iGoal = 1810 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| upgrading tech tree 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 604 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 343, iGoal = 343 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 343, iGoal = 278 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 343, iGoal = 278 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 2616, iGoal = 2616 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2616, iGoal = 2552 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2616, iGoal = 2552 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[38]: Launcher - House 2, iCell = 1810, iGoal = 1810 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[38]: Launcher - House 2, iCell = 1810, iGoal = 1692 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[38]: Launcher - House 2, iCell = 1810, iGoal = 1692 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[38]: Launcher - House 2, iCell = 1810, iGoal = 1692 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[38]: Launcher - House 2, iCell = 1810, iGoal = 1810 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[38]: Launcher - House 2, iCell = 1810, iGoal = 1808 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[38]: Launcher - House 2, iCell = 1810, iGoal = 1808 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 2010, iGoal = 2010 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 2010, iGoal = 2011 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 2010, iGoal = 2011 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 2552 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 2552 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 3768 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 3768 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[38]: Launcher - House 2, iCell = 1808, iGoal = 1808 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[38]: Launcher - House 2, iCell = 1808, iGoal = 1875 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[38]: Launcher - House 2, iCell = 1808, iGoal = 1875 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 278, iGoal = 278 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 278, iGoal = 213 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 278, iGoal = 213 ] 'Create path ... result = 0' 0| [UNIT[39]: Launcher - House 2, iCell = 1745, iGoal = 1745 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[39]: Launcher - House 2, iCell = 1745, iGoal = 1751 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[39]: Launcher - House 2, iCell = 1745, iGoal = 1751 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1297, iGoal = 2012 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 604, iGoal = 604 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 604, iGoal = 540 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 604, iGoal = 540 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 2011, iGoal = 2011 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 2011, iGoal = 2012 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 2011, iGoal = 2012 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[27]: Troopers - House 1, iCell = 3893, iGoal = 3893 ] 'Attacking UNIT ID -1, STRUC ID -1, ATTACKCLL 2261, GoalCell 2261' 0| [UNIT[27]: Troopers - House 1, iCell = 3893, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[27]: Troopers - House 1, iCell = 3893, iGoal = 2261 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 3893, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 213, iGoal = 1236 ] 'Pick up unit' 0| [UNIT[27]: Troopers - House 1, iCell = 3828, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 2012, iGoal = 1371 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 3763, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 3763, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[27]: Troopers - House 1, iCell = 3698, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[38]: Launcher - House 2, iCell = 1875, iGoal = 1875 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[38]: Launcher - House 2, iCell = 1875, iGoal = 1691 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[38]: Launcher - House 2, iCell = 1875, iGoal = 1691 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[38]: Launcher - House 2, iCell = 1875, iGoal = 1691 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[38]: Launcher - House 2, iCell = 1875, iGoal = 1875 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[38]: Launcher - House 2, iCell = 1875, iGoal = 1876 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[38]: Launcher - House 2, iCell = 1875, iGoal = 1876 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 2077, iGoal = 2077 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2077, iGoal = 2012 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2077, iGoal = 2012 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 3633, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 3633, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[27]: Troopers - House 1, iCell = 3568, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 540, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[5]: Launcher - House 2, iCell = 1552, iGoal = 1552 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[32]: Launcher - House 2, iCell = 1681, iGoal = 1681 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[33]: Launcher - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[34]: Launcher - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[35]: Launcher - House 2, iCell = 1617, iGoal = 1617 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[5]: Launcher - House 2, iCell = 1552, iGoal = 1423 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 1552, iGoal = 1423 ] 'Create path ... result = 0' 0| [UNIT[32]: Launcher - House 2, iCell = 1681, iGoal = 1423 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 1681, iGoal = 1423 ] 'Create path ... result = 0' 0| [UNIT[33]: Launcher - House 2, iCell = 1489, iGoal = 1423 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[33]: Launcher - House 2, iCell = 1489, iGoal = 1423 ] 'Create path ... result = 0' 0| [UNIT[34]: Launcher - House 2, iCell = 1553, iGoal = 1423 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 1553, iGoal = 1423 ] 'Create path ... result = 0' 0| [UNIT[35]: Launcher - House 2, iCell = 1617, iGoal = 1423 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 1617, iGoal = 1423 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 3503, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 3503, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[27]: Troopers - House 1, iCell = 3438, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[32]: Launcher - House 2, iCell = 1681, iGoal = 1423 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[33]: Launcher - House 2, iCell = 1424, iGoal = 1424 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[34]: Launcher - House 2, iCell = 1488, iGoal = 1488 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[35]: Launcher - House 2, iCell = 1616, iGoal = 1423 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[37]: Launcher - House 2, iCell = 1490, iGoal = 1490 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[33]: Launcher - House 2, iCell = 1424, iGoal = 2129 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[33]: Launcher - House 2, iCell = 1424, iGoal = 2129 ] 'Create path ... result = 0' 0| [UNIT[34]: Launcher - House 2, iCell = 1488, iGoal = 2129 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 1488, iGoal = 2129 ] 'Create path ... result = 0' 0| [UNIT[37]: Launcher - House 2, iCell = 1490, iGoal = 2129 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 1490, iGoal = 2129 ] 'Create path ... result = 0' 0| [UNIT[32]: Launcher - House 2, iCell = 1681, iGoal = 2129 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 1681, iGoal = 2129 ] 'Create path ... result = 0' 0| [UNIT[35]: Launcher - House 2, iCell = 1551, iGoal = 2129 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 1551, iGoal = 2129 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 2012, iGoal = 2012 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2012, iGoal = 2013 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2012, iGoal = 2013 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1371, iGoal = 1364 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 3373, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 3373, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[38]: Launcher - House 2, iCell = 1876, iGoal = 1876 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[38]: Launcher - House 2, iCell = 1876, iGoal = 1691 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[38]: Launcher - House 2, iCell = 1876, iGoal = 1691 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[27]: Troopers - House 1, iCell = 3308, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1169, iGoal = 275 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 3243, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 3243, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 1553, iGoal = 2129 ] 'Create path ... result = 0' 0| [UNIT[16]: Carry-All - House 2, iCell = 1306, iGoal = 1889 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[33]: Launcher - House 2, iCell = 1617, iGoal = 2129 ] 'Create path ... result = 0' 0| [UNIT[27]: Troopers - House 1, iCell = 3178, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 3113, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 3113, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 1889, iGoal = 1889 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 1889, iGoal = 1890 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 1889, iGoal = 1890 ] 'Create path ... result = 0' 0| [UNIT[27]: Troopers - House 1, iCell = 3048, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 2983, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 2983, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 2013, iGoal = 1371 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2001, iGoal = 2129 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3768 ] '-> Enter structure #3' 0| [UNIT[4]: Harvester - House 2, iCell = 275, iGoal = 275 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 275, iGoal = 210 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 275, iGoal = 210 ] 'Create path ... result = 0' 0| [UNIT[27]: Troopers - House 1, iCell = 2918, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 2853, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 2853, iGoal = 2261 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[33]: Launcher - House 2, iCell = 2000, iGoal = 2129 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1297, iGoal = 2075 ] 'Pick up unit' 0| [UNIT[4]: Harvester - House 2, iCell = 210, iGoal = 210 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 210, iGoal = 146 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 210, iGoal = 146 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[27]: Troopers - House 1, iCell = 2788, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 1999, iGoal = 2129 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 2723, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 2723, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 4085, iGoal = 4085 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1754' 0| [UNIT[8]: Quad - House 1, iCell = 3579, iGoal = 3579 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1754' 0| [UNIT[11]: Troopers - House 1, iCell = 3895, iGoal = 3895 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1754' 0| [UNIT[12]: Troopers - House 1, iCell = 3958, iGoal = 3958 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1754' 0| [UNIT[17]: Quad - House 1, iCell = 3581, iGoal = 3581 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1754' 0| [UNIT[18]: Troopers - House 1, iCell = 4023, iGoal = 4023 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1754' 0| [UNIT[19]: Troopers - House 1, iCell = 4026, iGoal = 4026 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1754' 0| [UNIT[26]: Quad - House 1, iCell = 3707, iGoal = 3707 ] 'Attacking UNIT ID 9, STRUC ID -1, ATTACKCLL -1, GoalCell 1754' 0| [UNIT[2]: Trooper - House 1, iCell = 4085, iGoal = 1754 ] 'No valid iPATH[pathindex]' 0| CY = EY 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 4085, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[8]: Quad - House 1, iCell = 3579, iGoal = 1754 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Quad - House 1, iCell = 3579, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[11]: Troopers - House 1, iCell = 3895, iGoal = 1754 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 3895, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[12]: Troopers - House 1, iCell = 3958, iGoal = 1754 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 3958, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[17]: Quad - House 1, iCell = 3581, iGoal = 1754 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[17]: Quad - House 1, iCell = 3581, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[18]: Troopers - House 1, iCell = 4023, iGoal = 1754 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 4023, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[19]: Troopers - House 1, iCell = 4026, iGoal = 1754 ] 'No valid iPATH[pathindex]' 0| CY = EY 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[19]: Troopers - House 1, iCell = 4026, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[26]: Quad - House 1, iCell = 3707, iGoal = 1754 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[26]: Quad - House 1, iCell = 3707, iGoal = 1754 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[27]: Troopers - House 1, iCell = 2658, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[13]: Harvester - House 2, iCell = 1890, iGoal = 1890 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 1890, iGoal = 1953 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 1890, iGoal = 1953 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Quad - House 1, iCell = 3449, iGoal = 1754 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[17]: Quad - House 1, iCell = 3515, iGoal = 1754 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[26]: Quad - House 1, iCell = 3773, iGoal = 1754 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[26]: Quad - House 1, iCell = 3773, iGoal = 1691 ] 'Found alternative goal' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 2593, iGoal = 2261 ] 'I am attacking a cell.. right' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[26]: Quad - House 1, iCell = 3773, iGoal = 1691 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[26]: Quad - House 1, iCell = 3773, iGoal = 1691 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[26]: Quad - House 1, iCell = 3773, iGoal = 3773 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[26]: Quad - House 1, iCell = 3773, iGoal = 3774 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[26]: Quad - House 1, iCell = 3773, iGoal = 3774 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 2593, iGoal = 2261 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 3765, iGoal = 1754 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 3828, iGoal = 1754 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[19]: Troopers - House 1, iCell = 4024, iGoal = 1754 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 3955, iGoal = 1754 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 2682 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3957, iGoal = 1754 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Quad - House 1, iCell = 3319, iGoal = 1754 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[17]: Quad - House 1, iCell = 3385, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[27]: Troopers - House 1, iCell = 2528, iGoal = 2261 ] 'I am attacking a cell.. right' 0| Order move #2 0| [UNIT[40]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[40]: Troopers - House 1, iCell = 3895, iGoal = 3958 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[40]: Troopers - House 1, iCell = 3895, iGoal = 3958 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Quad - House 1, iCell = 3189, iGoal = 1754 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[17]: Quad - House 1, iCell = 3255, iGoal = 1754 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 146, iGoal = 146 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 146, iGoal = 82 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 146, iGoal = 82 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 3635, iGoal = 1754 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 3698, iGoal = 1754 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 2463, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 2463, iGoal = 2261 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[19]: Troopers - House 1, iCell = 4023, iGoal = 1754 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 3825, iGoal = 1754 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3827, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 2013 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Quad - House 1, iCell = 3059, iGoal = 1754 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[17]: Quad - House 1, iCell = 3125, iGoal = 1754 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[41]: Quad - House 0, iCell = 3579, iGoal = 3579 ] 'ORDERED TO MOVE' 0| Quad 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2398' 0| [UNIT[27]: Troopers - House 1, iCell = 2398, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2398 ] 'No valid iPATH[pathindex]' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2398 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2398 ] 'Create path ... result = -2' 0| [UNIT[23]: Harvester - House 2, iCell = 2075, iGoal = 2075 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2075, iGoal = 2076 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2075, iGoal = 2076 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2398 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 3505, iGoal = 1754 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 3568, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2398' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2398 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2398 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Quad - House 1, iCell = 2929, iGoal = 1754 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[17]: Quad - House 1, iCell = 2995, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2398 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 2333, iGoal = 2261 ] 'I am attacking a cell.. right' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[9]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2333' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2398 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2333' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1754, iGoal = 2333 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1754, iGoal = 2333 ] 'Create path ... result = 0' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2333 ] 'No valid iPATH[pathindex]' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2333 ] 'Create path ... result = -2' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 2333, iGoal = 2261 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[18]: Troopers - House 1, iCell = 3697, iGoal = 1754 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[18]: Troopers - House 1, iCell = 3697, iGoal = 1691 ] 'Found alternative goal' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[2]: Trooper - House 1, iCell = 3695, iGoal = 1754 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[2]: Trooper - House 1, iCell = 3695, iGoal = 1691 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3697, iGoal = 1691 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 3695, iGoal = 1691 ] 'Create path ... result = 0' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2333 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2333' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2333 ] 'Create path ... result = -2' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[19]: Troopers - House 1, iCell = 3957, iGoal = 1754 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[19]: Troopers - House 1, iCell = 3957, iGoal = 1691 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[19]: Troopers - House 1, iCell = 3957, iGoal = 1691 ] 'Create path ... result = 0' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2333' 0| [UNIT[22]: Harvester - House 2, iCell = 2013, iGoal = 2013 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2333 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2333 ] 'Create path ... result = -2' 0| [UNIT[22]: Harvester - House 2, iCell = 2013, iGoal = 2014 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2013, iGoal = 2014 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2333 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2333 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| [UNIT[39]: Launcher - House 2, iCell = 1751, iGoal = 1751 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2268' 0| [UNIT[36]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2268' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2268' 0| [UNIT[27]: Troopers - House 1, iCell = 2268, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Quad - House 1, iCell = 2799, iGoal = 1754 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[17]: Quad - House 1, iCell = 2865, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[36]: Launcher - House 2, iCell = 1690, iGoal = 2268 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[36]: Launcher - House 2, iCell = 1690, iGoal = 2268 ] 'Create path ... result = 0' 0| [UNIT[39]: Launcher - House 2, iCell = 1751, iGoal = 2268 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[39]: Launcher - House 2, iCell = 1751, iGoal = 2268 ] 'Create path ... result = 0' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2268' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| [UNIT[6]: Carry-All - House 2, iCell = 1953, iGoal = 1371 ] 'Pick up unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[11]: Troopers - House 1, iCell = 3375, iGoal = 1754 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[11]: Troopers - House 1, iCell = 3375, iGoal = 1627 ] 'Found alternative goal' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[12]: Troopers - House 1, iCell = 3438, iGoal = 1754 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[12]: Troopers - House 1, iCell = 3438, iGoal = 1627 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 3438, iGoal = 1627 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 3375, iGoal = 1627 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 82, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[18]: Troopers - House 1, iCell = 3567, iGoal = 1691 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[18]: Troopers - House 1, iCell = 3567, iGoal = 1627 ] 'Found alternative goal' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[18]: Troopers - House 1, iCell = 3567, iGoal = 1627 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[18]: Troopers - House 1, iCell = 3567, iGoal = 1627 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[18]: Troopers - House 1, iCell = 3567, iGoal = 3567 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[18]: Troopers - House 1, iCell = 3567, iGoal = 3762 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3567, iGoal = 3762 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| [UNIT[33]: Launcher - House 2, iCell = 2066, iGoal = 2066 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2267' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[8]: Quad - House 1, iCell = 2669, iGoal = 1691 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[8]: Quad - House 1, iCell = 2669, iGoal = 1627 ] 'Found alternative goal' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[17]: Quad - House 1, iCell = 2735, iGoal = 1691 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[17]: Quad - House 1, iCell = 2735, iGoal = 1627 ] 'Found alternative goal' 0| [UNIT[27]: Troopers - House 1, iCell = 2267, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[33]: Launcher - House 2, iCell = 2066, iGoal = 2267 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[33]: Launcher - House 2, iCell = 2066, iGoal = 2267 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[8]: Quad - House 1, iCell = 2669, iGoal = 1627 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[8]: Quad - House 1, iCell = 2669, iGoal = 1627 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[8]: Quad - House 1, iCell = 2669, iGoal = 2669 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[8]: Quad - House 1, iCell = 2669, iGoal = 2541 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[8]: Quad - House 1, iCell = 2669, iGoal = 2541 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[2]: Trooper - House 1, iCell = 3565, iGoal = 1691 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[2]: Trooper - House 1, iCell = 3565, iGoal = 1691 ] 'Something else blocks path, but goal itself is not occupied.' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[17]: Quad - House 1, iCell = 2735, iGoal = 1627 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[17]: Quad - House 1, iCell = 2735, iGoal = 1627 ] 'Something else blocks path, but goal itself is not occupied.' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[19]: Troopers - House 1, iCell = 3827, iGoal = 1691 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[19]: Troopers - House 1, iCell = 3827, iGoal = 1691 ] 'Something else blocks path, but goal itself is not occupied.' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Troopers - House 1, iCell = 2267, iGoal = 2261 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[9]: Launcher - House 2, iCell = 1628, iGoal = 2267 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[9]: Launcher - House 2, iCell = 1628, iGoal = 2203 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1628, iGoal = 2203 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1628, iGoal = 2203 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[9]: Launcher - House 2, iCell = 1628, iGoal = 1754 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[9]: Launcher - House 2, iCell = 1628, iGoal = 1754 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[9]: Launcher - House 2, iCell = 1628, iGoal = 1754 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[9]: Launcher - House 2, iCell = 1628, iGoal = 1628 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[9]: Launcher - House 2, iCell = 1628, iGoal = 1693 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1628, iGoal = 1693 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 2076, iGoal = 2076 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2076, iGoal = 2140 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2076, iGoal = 2140 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[42]: Troopers - House 0, iCell = 3895, iGoal = 3895 ] 'ORDERED TO MOVE' 0| Troopers 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 2267 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[37]: Launcher - House 2, iCell = 2065, iGoal = 2065 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2266' 0| [UNIT[32]: Launcher - House 2, iCell = 2129, iGoal = 2129 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2266' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[32]: Launcher - House 2, iCell = 2129, iGoal = 2266 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 2129, iGoal = 2266 ] 'Create path ... result = 0' 0| [UNIT[37]: Launcher - House 2, iCell = 2065, iGoal = 2266 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2065, iGoal = 2266 ] 'Create path ... result = 0' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[9]: Launcher - House 2, iCell = 1693, iGoal = 1693 ] 'Attacking UNIT ID 27, STRUC ID -1, ATTACKCLL -1, GoalCell 2266' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[9]: Launcher - House 2, iCell = 1693, iGoal = 2266 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1693, iGoal = 2266 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 3245, iGoal = 1693 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 3308, iGoal = 1693 ] 'Create path ... result = 0' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 2267 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[36]: Launcher - House 2, iCell = 1628, iGoal = 2266 ] 'Create path ... result = 0' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[27]: Troopers - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[27]: Trooper - House 1, iCell = 2266, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1758, iGoal = 1758 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Destroyed unit target' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Destroyed unit target' 0| [UNIT[33]: Launcher - House 2, iCell = 2131, iGoal = 2131 ] 'Destroyed unit target' 0| [UNIT[37]: Launcher - House 2, iCell = 2130, iGoal = 2130 ] 'Destroyed unit target' 0| [UNIT[39]: Launcher - House 2, iCell = 1878, iGoal = 1751 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[39]: Launcher - House 2, iCell = 1878, iGoal = 1751 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[36]: Launcher - House 2, iCell = 1629, iGoal = 1629 ] 'Destroyed unit target' 0| [UNIT[39]: Launcher - House 2, iCell = 1878, iGoal = 1751 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[39]: Launcher - House 2, iCell = 1878, iGoal = 1751 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[39]: Launcher - House 2, iCell = 1878, iGoal = 1751 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[32]: Launcher - House 2, iCell = 2194, iGoal = 2194 ] 'Destroyed unit target' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 3115, iGoal = 1758 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 3178, iGoal = 1758 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[36]: Launcher - House 2, iCell = 1629, iGoal = 1629 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[36]: Launcher - House 2, iCell = 1629, iGoal = 1754 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[36]: Launcher - House 2, iCell = 1629, iGoal = 1754 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 2014, iGoal = 2014 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2014, iGoal = 2015 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2014, iGoal = 2015 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 2985, iGoal = 1758 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 3048, iGoal = 1758 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[27]: Quad - House 0, iCell = 3707, iGoal = 3707 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[27]: Quad - House 1, iCell = 3707, iGoal = 3838 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[27]: Quad - House 1, iCell = 3707, iGoal = 3838 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 2140, iGoal = 1364 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[36]: Launcher - House 2, iCell = 1629, iGoal = 1754 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[36]: Launcher - House 2, iCell = 1629, iGoal = 1754 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[36]: Launcher - House 2, iCell = 1629, iGoal = 1754 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 2855, iGoal = 1758 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 2918, iGoal = 1758 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| upgrading tech tree 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1306, iGoal = 540 ] 'Pick up unit' 0| [UNIT[16]: Carry-All - House 2, iCell = 1169, iGoal = 276 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| [UNIT[38]: Launcher - House 2, iCell = 1757, iGoal = 1691 ] 'ORDERED TO MOVE' 0| Launcher 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 2725, iGoal = 1758 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 2788, iGoal = 1758 ] 'Create path ... result = 0' 0| [UNIT[38]: Launcher - House 2, iCell = 1757, iGoal = 1690 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[38]: Launcher - House 2, iCell = 1757, iGoal = 1690 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 540, iGoal = 540 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 540, iGoal = 475 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 540, iGoal = 475 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 276, iGoal = 276 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 276, iGoal = 211 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 276, iGoal = 211 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| [UNIT[6]: Carry-All - House 2, iCell = 2015, iGoal = 1371 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 2595, iGoal = 1758 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 2658, iGoal = 1758 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1758, iGoal = 1758 ] 'ORDERED TO MOVE' 0| Launcher 0| SHOULD CALCULATE NEW PATH 0| [UNIT[9]: Launcher - House 2, iCell = 1758, iGoal = 1691 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1758, iGoal = 1691 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 2465, iGoal = 1758 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 2528, iGoal = 1758 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2335' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2335 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2335 ] 'Create path ... result = -2' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 2335, iGoal = 1693 ] 'Create path ... result = 0' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2335 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2335 ] 'Create path ... result = -2' 0| [UNIT[4]: Harvester - House 2, iCell = 211, iGoal = 211 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 211, iGoal = 147 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 211, iGoal = 147 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 2398, iGoal = 1628 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 1297, iGoal = 277 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2335' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2335 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2335 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2335 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2270' 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2270' 0| [UNIT[3]: Harvester - House 1, iCell = 2682, iGoal = 2682 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2682, iGoal = 2617 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2682, iGoal = 2617 ] 'Create path ... result = 0' 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 2270 ] 'No valid iPATH[pathindex]' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 2270 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 2205 ] 'Found alternative goal' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2270' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2335 ] 'Create path ... result = -2' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 2205 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 2140 ] 'Found alternative goal' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 2140 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 2140 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2270 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2270 ] 'Create path ... result = -2' 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 1627 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[38]: Launcher - House 2, iCell = 1690, iGoal = 1627 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2270 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2270' 0| [UNIT[9]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2270' 0| [UNIT[9]: Launcher - House 2, iCell = 1691, iGoal = 2270 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1691, iGoal = 2270 ] 'Create path ... result = 0' 0| [UNIT[13]: Harvester - House 2, iCell = 475, iGoal = 475 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 475, iGoal = 410 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 475, iGoal = 410 ] 'Create path ... result = 0' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2270 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2270' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2270 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2270 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[39]: Launcher - House 2, iCell = 1751, iGoal = 1751 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2205' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2270 ] 'Create path ... result = -2' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2205' 0| [UNIT[39]: Launcher - House 2, iCell = 1751, iGoal = 2205 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[39]: Launcher - House 2, iCell = 1751, iGoal = 2205 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 2205, iGoal = 1691 ] 'Create path ... result = 0' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2270 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2205' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[33]: Launcher - House 2, iCell = 2131, iGoal = 2131 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2268' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 2268, iGoal = 1691 ] 'Create path ... result = 0' 0| [UNIT[38]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2205' 0| [UNIT[38]: Launcher - House 2, iCell = 1627, iGoal = 2205 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[38]: Launcher - House 2, iCell = 1627, iGoal = 2205 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[32]: Launcher - House 2, iCell = 2194, iGoal = 2194 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2203' 0| [UNIT[37]: Launcher - House 2, iCell = 2130, iGoal = 2130 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2203' 0| SHOULD CALCULATE NEW PATH 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[9]: Launcher - House 2, iCell = 1691, iGoal = 2270 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[9]: Launcher - House 2, iCell = 1691, iGoal = 2270 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[9]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[9]: Launcher - House 2, iCell = 1691, iGoal = 1626 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1691, iGoal = 1626 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[11]: Troopers - House 1, iCell = 2075, iGoal = 1691 ] 'Attacking UNIT ID 7, STRUC ID -1, ATTACKCLL -1, GoalCell 1818' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 1626 ] 'Attacking UNIT ID 11, STRUC ID -1, ATTACKCLL -1, GoalCell 2075' 0| SHOULD CALCULATE NEW PATH 0| SHOULD CALCULATE NEW PATH 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[12]: Troopers - House 1, iCell = 2139, iGoal = 1626 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[12]: Troopers - House 1, iCell = 2139, iGoal = 1691 ] 'Found alternative goal' 0| [UNIT[23]: Harvester - House 2, iCell = 277, iGoal = 277 ] 'ORDERED TO MOVE' 0| Harvester 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[12]: Troopers - House 1, iCell = 2139, iGoal = 1691 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[12]: Troopers - House 1, iCell = 2139, iGoal = 1691 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[12]: Troopers - House 1, iCell = 2139, iGoal = 2139 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[23]: Harvester - House 2, iCell = 277, iGoal = 212 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 277, iGoal = 212 ] 'Create path ... result = 0' 0| [UNIT[12]: Troopers - House 1, iCell = 2139, iGoal = 2202 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 2139, iGoal = 2202 ] 'Create path ... result = 0' 0| [UNIT[13]: Harvester - House 2, iCell = 410, iGoal = 410 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 410, iGoal = 345 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 410, iGoal = 345 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[11]: Trooper - House 1, iCell = 2075, iGoal = 1818 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[11]: Trooper - House 1, iCell = 2075, iGoal = 1818 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[11]: Trooper - House 1, iCell = 2075, iGoal = 1880 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Trooper - House 1, iCell = 2075, iGoal = 1880 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 1953 ] 'Pick up unit' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[4]: Harvester - House 2, iCell = 147, iGoal = 147 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 147, iGoal = 82 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 147, iGoal = 82 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 1626 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Destroyed unit target' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Destroyed unit target' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Destroyed unit target' 0| [UNIT[38]: Launcher - House 2, iCell = 1628, iGoal = 1628 ] 'Destroyed unit target' 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 1813 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 1626 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2202' 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 1813 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2202' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2202' 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 2202 ] 'No valid iPATH[pathindex]' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 2202 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 2138 ] 'Found alternative goal' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 2138 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 2138 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 1626 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2202' 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 1757 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 1757 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 1757 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 1626 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 1690 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[9]: Launcher - House 2, iCell = 1626, iGoal = 1690 ] 'Create path ... result = 0' 0| [UNIT[38]: Launcher - House 2, iCell = 1628, iGoal = 1628 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2202' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2202' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2202' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2617, iGoal = 2617 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2617, iGoal = 2552 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2617, iGoal = 2552 ] 'Create path ... result = 0' 0| [UNIT[12]: Troopers - House 1, iCell = 2202, iGoal = 2202 ] 'Attacking UNIT ID 31, STRUC ID -1, ATTACKCLL -1, GoalCell 1752' 0| [UNIT[12]: Troopers - House 1, iCell = 2202, iGoal = 1752 ] 'Attacking UNIT ID 31, STRUC ID -1, ATTACKCLL -1, GoalCell 1752' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[12]: Troopers - House 1, iCell = 2202, iGoal = 1752 ] 'No valid iPATH[pathindex]' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[12]: Troopers - House 1, iCell = 2202, iGoal = 1752 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[12]: Troopers - House 1, iCell = 2202, iGoal = 1751 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[12]: Troopers - House 1, iCell = 2202, iGoal = 1751 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 12, STRUC ID -1, ATTACKCLL -1, GoalCell 2202' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[12]: Troopers - House 1, iCell = 2202, iGoal = 1751 ] 'Attacking UNIT ID 31, STRUC ID -1, ATTACKCLL -1, GoalCell 1752' 0| [UNIT[12]: Trooper - House 1, iCell = 2202, iGoal = 1752 ] 'Attacking UNIT ID 39, STRUC ID -1, ATTACKCLL -1, GoalCell 1813' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Destroyed unit target' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Destroyed unit target' 0| [UNIT[32]: Launcher - House 2, iCell = 2259, iGoal = 2259 ] 'Destroyed unit target' 0| [UNIT[33]: Launcher - House 2, iCell = 2196, iGoal = 2196 ] 'Destroyed unit target' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Destroyed unit target' 0| [UNIT[37]: Launcher - House 2, iCell = 2195, iGoal = 2195 ] 'Destroyed unit target' 0| [UNIT[38]: Launcher - House 2, iCell = 1693, iGoal = 1693 ] 'Destroyed unit target' 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 1813 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 2552 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 2552 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 3831 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 3831 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 1953, iGoal = 1953 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 1953, iGoal = 2016 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 1953, iGoal = 2016 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 345, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 82, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 212, iGoal = 212 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 212, iGoal = 148 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 212, iGoal = 148 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 2016, iGoal = 2016 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2016, iGoal = 2015 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2016, iGoal = 2015 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1236, iGoal = 1364 ] 'Pick up unit' 0| [UNIT[38]: Launcher - House 2, iCell = 1693, iGoal = 1693 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[38]: Launcher - House 2, iCell = 1693, iGoal = 1691 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[38]: Launcher - House 2, iCell = 1693, iGoal = 1691 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 2015, iGoal = 2015 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2015, iGoal = 2078 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2015, iGoal = 2078 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 1813 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 1626 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 1626 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 1626 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 1813 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 2004 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[39]: Launcher - House 2, iCell = 1813, iGoal = 2004 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[33]: Launcher - House 2, iCell = 2196, iGoal = 2196 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[33]: Launcher - House 2, iCell = 2196, iGoal = 1822 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[33]: Launcher - House 2, iCell = 2196, iGoal = 1822 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 148, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[39]: Launcher - House 2, iCell = 1940, iGoal = 2004 ] 'ORDERED TO MOVE' 0| Launcher 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[39]: Launcher - House 2, iCell = 2004, iGoal = 1626 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[39]: Launcher - House 2, iCell = 2004, iGoal = 1626 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 2078, iGoal = 2078 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2078, iGoal = 2079 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2078, iGoal = 2079 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 1169, iGoal = 344 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1297, iGoal = 344 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 407, iGoal = 407 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 407, iGoal = 279 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 407, iGoal = 279 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 2079, iGoal = 1364 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 476 ] 'Pick up unit' 0| [UNIT[13]: Harvester - House 2, iCell = 344, iGoal = 344 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 344, iGoal = 280 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 344, iGoal = 280 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3831 ] '-> Enter structure #3' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 279, iGoal = 279 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 279, iGoal = 214 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 279, iGoal = 214 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[33]: Launcher - House 2, iCell = 1822, iGoal = 1822 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[33]: Launcher - House 2, iCell = 1822, iGoal = 1627 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[33]: Launcher - House 2, iCell = 1822, iGoal = 1627 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 280, iGoal = 280 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 280, iGoal = 215 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 280, iGoal = 215 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 476, iGoal = 476 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 476, iGoal = 411 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 476, iGoal = 411 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1297, iGoal = 409 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 214, iGoal = 214 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 214, iGoal = 149 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 214, iGoal = 149 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 215, iGoal = 1236 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 2552 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[11]: Troopers - House 0, iCell = 4023, iGoal = 4023 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[11]: Troopers - House 1, iCell = 4023, iGoal = 4024 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[11]: Troopers - House 1, iCell = 4023, iGoal = 4024 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Order move #2 0| [UNIT[12]: Quad - House 0, iCell = 3707, iGoal = 3707 ] 'ORDERED TO MOVE' 0| Quad 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 411, iGoal = 411 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 411, iGoal = 346 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 411, iGoal = 346 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 409, iGoal = 409 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 409, iGoal = 345 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 409, iGoal = 345 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 149, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Order move #2 0| [UNIT[43]: Troopers - House 0, iCell = 4023, iGoal = 4023 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[43]: Troopers - House 1, iCell = 4023, iGoal = 4087 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[43]: Troopers - House 1, iCell = 4023, iGoal = 4087 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 3565, iGoal = 3565 ] 'Attacking UNIT ID -1, STRUC ID -1, ATTACKCLL 454, GoalCell 454' 0| [UNIT[2]: Trooper - House 1, iCell = 3565, iGoal = 454 ] 'I am attacking a cell.. right' 0| [UNIT[2]: Trooper - House 1, iCell = 3565, iGoal = 454 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 3565, iGoal = 454 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 346, iGoal = 1371 ] 'Pick up unit' 0| [UNIT[16]: Carry-All - House 2, iCell = 1169, iGoal = 213 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 345, iGoal = 345 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 345, iGoal = 281 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 345, iGoal = 281 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 3500, iGoal = 454 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Trooper - House 1, iCell = 3435, iGoal = 454 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 3435, iGoal = 454 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 3370, iGoal = 454 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 3305, iGoal = 454 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 3305, iGoal = 454 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1371, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 3240, iGoal = 454 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 213, iGoal = 213 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 213, iGoal = 148 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 213, iGoal = 148 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[15]: Carry-All - House 2, iCell = 1306, iGoal = 477 ] 'Pick up unit' 0| [UNIT[2]: Trooper - House 1, iCell = 3175, iGoal = 454 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 3175, iGoal = 454 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 3110, iGoal = 454 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[16]: Carry-All - House 2, iCell = 281, iGoal = 1236 ] 'Pick up unit' 0| [UNIT[13]: Harvester - House 2, iCell = 148, iGoal = 148 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 148, iGoal = 83 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 148, iGoal = 83 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Trooper - House 1, iCell = 3045, iGoal = 454 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 3045, iGoal = 454 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 2980, iGoal = 454 ] 'I am attacking a cell.. right' 0| [UNIT[32]: Launcher - House 2, iCell = 2259, iGoal = 2259 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[34]: Launcher - House 2, iCell = 2128, iGoal = 2128 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[35]: Launcher - House 2, iCell = 2064, iGoal = 2064 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[37]: Launcher - House 2, iCell = 2195, iGoal = 2195 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[34]: Launcher - House 2, iCell = 2128, iGoal = 2065 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 2128, iGoal = 2065 ] 'Create path ... result = 0' 0| [UNIT[35]: Launcher - House 2, iCell = 2064, iGoal = 2065 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2064, iGoal = 2065 ] 'Create path ... result = 0' 0| [UNIT[32]: Launcher - House 2, iCell = 2259, iGoal = 2065 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 2259, iGoal = 2065 ] 'Create path ... result = 0' 0| [UNIT[37]: Launcher - House 2, iCell = 2195, iGoal = 2065 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2195, iGoal = 2065 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Trooper - House 1, iCell = 2915, iGoal = 454 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 2915, iGoal = 454 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 2850, iGoal = 454 ] 'I am attacking a cell.. right' 0| [UNIT[4]: Harvester - House 2, iCell = 477, iGoal = 477 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 477, iGoal = 412 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 477, iGoal = 412 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Trooper - House 1, iCell = 2785, iGoal = 454 ] 'I am attacking a cell.. right' 0| [UNIT[6]: Carry-All - House 2, iCell = 1236, iGoal = 1364 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 2785, iGoal = 454 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 83, iGoal = 83 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 83, iGoal = 82 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 83, iGoal = 82 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 1169, iGoal = 346 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 2720, iGoal = 454 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[2]: Trooper - House 1, iCell = 2655, iGoal = 454 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 2655, iGoal = 454 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 2552 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 412, iGoal = 412 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 2553 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2552, iGoal = 2553 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 412, iGoal = 347 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 412, iGoal = 347 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 2590, iGoal = 454 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 2525, iGoal = 454 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 2525, iGoal = 454 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 82, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 2460, iGoal = 454 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 346, iGoal = 346 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 346, iGoal = 281 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 346, iGoal = 281 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 347, iGoal = 347 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 347, iGoal = 282 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 347, iGoal = 282 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[37]: Launcher - House 2, iCell = 2130, iGoal = 2130 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2395' 0| [UNIT[2]: Trooper - House 1, iCell = 2395, iGoal = 454 ] 'I am attacking a cell.. right' 0| [UNIT[3]: Harvester - House 1, iCell = 2553, iGoal = 2553 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2553, iGoal = 2554 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2553, iGoal = 2554 ] 'Create path ... result = 0' 0| [UNIT[37]: Launcher - House 2, iCell = 2130, iGoal = 2395 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2130, iGoal = 2395 ] 'Create path ... result = 0' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2395' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2395 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2395 ] 'Create path ... result = -2' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 2395, iGoal = 454 ] 'Create path ... result = 0' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2395 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2395 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2395' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2395 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2395 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2395 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2395 ] 'Create path ... result = -2' 0| [UNIT[2]: Trooper - House 1, iCell = 2330, iGoal = 454 ] 'I am attacking a cell.. right' 0| [UNIT[32]: Launcher - House 2, iCell = 2129, iGoal = 2129 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2330' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2330' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2330' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2330 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2330 ] 'No valid iPATH[pathindex]' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[32]: Launcher - House 2, iCell = 2129, iGoal = 2330 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 2129, iGoal = 2330 ] 'Create path ... result = 0' 0| [UNIT[34]: Launcher - House 2, iCell = 2065, iGoal = 2065 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2330' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2330' 0| [UNIT[34]: Launcher - House 2, iCell = 2065, iGoal = 2330 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 2065, iGoal = 2330 ] 'Create path ... result = 0' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2330 ] 'No valid iPATH[pathindex]' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[23]: Harvester - House 2, iCell = 281, iGoal = 281 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 281, iGoal = 216 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 281, iGoal = 216 ] 'Create path ... result = 0' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2330' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2330' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2330' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2330 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2330 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2330' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2330 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2330 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[2]: Trooper - House 1, iCell = 2265, iGoal = 454 ] 'I am attacking a cell.. right' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2265' 0| [UNIT[35]: Launcher - House 2, iCell = 2064, iGoal = 2064 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2265' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2265' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2265 ] 'No valid iPATH[pathindex]' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2265 ] 'Create path ... result = -2' 0| [UNIT[35]: Launcher - House 2, iCell = 2064, iGoal = 2265 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2064, iGoal = 2265 ] 'Create path ... result = 0' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2265 ] 'No valid iPATH[pathindex]' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2265 ] 'Create path ... result = -2' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 2265, iGoal = 454 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2265 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2330 ] 'Create path ... result = -2' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2265' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2265 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2265' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2265' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2265 ] 'Create path ... result = -2' 0| [UNIT[15]: Carry-All - House 2, iCell = 1297, iGoal = 281 ] 'Pick up unit' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2265 ] 'Create path ... result = -2' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2265' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2265 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2265 ] 'Create path ... result = -2' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2265' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2265 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2265 ] 'Create path ... result = -2' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2265 ] 'Create path ... result = -2' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2265 ] 'Create path ... result = -2' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2265 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[2]: Trooper - House 1, iCell = 2265, iGoal = 454 ] 'Attacking UNIT ID 7, STRUC ID -1, ATTACKCLL -1, GoalCell 1818' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2265 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 1626 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2200' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2200' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2200 ] 'No valid iPATH[pathindex]' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2200 ] 'Create path ... result = -2' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2200' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Attacking UNIT ID 2, STRUC ID -1, ATTACKCLL -1, GoalCell 2200' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2200 ] 'No valid iPATH[pathindex]' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2200 ] 'Create path ... result = -2' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[2]: Trooper - House 1, iCell = 2200, iGoal = 1818 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[2]: Trooper - House 1, iCell = 2200, iGoal = 1880 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Trooper - House 1, iCell = 2200, iGoal = 1880 ] 'Create path ... result = 0' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2200 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2200 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2200 ] 'Create path ... result = -2' 0| [UNIT[6]: Carry-All - House 2, iCell = 282, iGoal = 1371 ] 'Pick up unit' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2200 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Destroyed unit target' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Destroyed unit target' 0| [UNIT[32]: Launcher - House 2, iCell = 2194, iGoal = 2194 ] 'Destroyed unit target' 0| [UNIT[35]: Launcher - House 2, iCell = 2001, iGoal = 2001 ] 'Destroyed unit target' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Destroyed unit target' 0| [UNIT[37]: Launcher - House 2, iCell = 2195, iGoal = 2195 ] 'Destroyed unit target' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 216, iGoal = 216 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 216, iGoal = 151 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 216, iGoal = 151 ] 'Create path ... result = 0' 0| [UNIT[34]: Launcher - House 2, iCell = 2066, iGoal = 2066 ] 'Destroyed unit target' 0| [UNIT[3]: Harvester - House 1, iCell = 2554, iGoal = 2554 ] 'Returning to refinery ID 3' 0| [UNIT[3]: Harvester - House 1, iCell = 2554, iGoal = 2554 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2554, iGoal = 3767 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2554, iGoal = 3767 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 281, iGoal = 281 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 281, iGoal = 217 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 281, iGoal = 217 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1169, iGoal = 149 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 3762, iGoal = 3762 ] 'Attacking UNIT ID -1, STRUC ID -1, ATTACKCLL 2261, GoalCell 2261' 0| [UNIT[18]: Troopers - House 1, iCell = 3762, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[18]: Troopers - House 1, iCell = 3762, iGoal = 2261 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3762, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 149, iGoal = 149 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 149, iGoal = 84 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 149, iGoal = 84 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 3697, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[6]: Carry-All - House 2, iCell = 151, iGoal = 1236 ] 'Pick up unit' 0| [UNIT[22]: Harvester - House 2, iCell = 217, iGoal = 217 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 217, iGoal = 152 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 217, iGoal = 152 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[18]: Troopers - House 1, iCell = 3632, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3632, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1306, iGoal = 478 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 3567, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 84, iGoal = 84 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 84, iGoal = 85 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 84, iGoal = 85 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[18]: Troopers - House 1, iCell = 3502, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3502, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 3437, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 152, iGoal = 152 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 152, iGoal = 87 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 152, iGoal = 87 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[18]: Troopers - House 1, iCell = 3372, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3372, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[5]: Launcher - House 2, iCell = 1423, iGoal = 1423 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[5]: Launcher - House 2, iCell = 1423, iGoal = 2129 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 1423, iGoal = 2129 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 3307, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[44]: Tank - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[44]: Tank - House 2, iCell = 1489, iGoal = 2132 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 1489, iGoal = 2132 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 478, iGoal = 478 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 478, iGoal = 413 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 478, iGoal = 413 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[18]: Troopers - House 1, iCell = 3242, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 1553, iGoal = 2129 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3242, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[2]: Tank - House 2, iCell = 1617, iGoal = 1617 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[2]: Tank - House 2, iCell = 1617, iGoal = 2004 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Tank - House 2, iCell = 1617, iGoal = 2004 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Tank - House 2, iCell = 1617, iGoal = 2004 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 3177, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 1616, iGoal = 2129 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[18]: Troopers - House 1, iCell = 3112, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 3112, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 1616, iGoal = 2132 ] 'Create path ... result = 0' 0| [UNIT[45]: Tank - House 2, iCell = 1681, iGoal = 1681 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[45]: Tank - House 2, iCell = 1681, iGoal = 2070 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[45]: Tank - House 2, iCell = 1681, iGoal = 2070 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 1169, iGoal = 150 ] 'Pick up unit' 0| [UNIT[13]: Harvester - House 2, iCell = 85, iGoal = 85 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 85, iGoal = 86 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 85, iGoal = 86 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 3047, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[6]: Carry-All - House 2, iCell = 87, iGoal = 1371 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 1616, iGoal = 2132 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[18]: Troopers - House 1, iCell = 2982, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 2982, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 2917, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[46]: Tank - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[47]: Tank - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[48]: Tank - House 2, iCell = 1617, iGoal = 1617 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[46]: Tank - House 2, iCell = 1489, iGoal = 2193 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 1489, iGoal = 2193 ] 'Create path ... result = 0' 0| [UNIT[47]: Tank - House 2, iCell = 1553, iGoal = 2193 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[47]: Tank - House 2, iCell = 1553, iGoal = 2193 ] 'Create path ... result = 0' 0| [UNIT[48]: Tank - House 2, iCell = 1617, iGoal = 2193 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[48]: Tank - House 2, iCell = 1617, iGoal = 2193 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[48]: Tank - House 2, iCell = 1617, iGoal = 2193 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 413, iGoal = 413 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 413, iGoal = 348 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 413, iGoal = 348 ] 'Create path ... result = 0' 0| SHOULD CALCULATE NEW PATH 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 2852, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[47]: Tank - House 2, iCell = 1616, iGoal = 2193 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 2852, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[49]: Tank - House 2, iCell = 1681, iGoal = 1681 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[49]: Tank - House 2, iCell = 1681, iGoal = 2196 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 1681, iGoal = 2196 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 2787, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[16]: Carry-All - House 2, iCell = 86, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 1616, iGoal = 2193 ] 'Create path ... result = 0' 0| MY ID = 3 0| [UNIT[3]: Harvester - House 1, iCell = 3767, iGoal = 3767 ] '-> Enter structure #3' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| SHOULD CALCULATE NEW PATH 0| [UNIT[18]: Troopers - House 1, iCell = 2722, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 2722, iGoal = 2261 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 1616, iGoal = 2193 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2070 ] 'Attacking UNIT ID -1, STRUC ID -1, ATTACKCLL 2261, GoalCell 2261' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[18]: Troopers - House 1, iCell = 2657, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[6]: Carry-All - House 2, iCell = 348, iGoal = 1236 ] 'Pick up unit' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[23]: Harvester - House 2, iCell = 150, iGoal = 150 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[23]: Harvester - House 2, iCell = 150, iGoal = 86 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 150, iGoal = 86 ] 'Create path ... result = 0' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[18]: Troopers - House 1, iCell = 2592, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 2592, iGoal = 2261 ] 'Create path ... result = 0' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2261 ] 'I am attacking a cell.. right' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 2527, iGoal = 2261 ] 'I am attacking a cell.. right' 0| [UNIT[6]: Carry-All - House 2, iCell = 1236, iGoal = 1364 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 2064, iGoal = 2132 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1306, iGoal = 2017 ] 'Pick up unit' 0| [UNIT[23]: Harvester - House 2, iCell = 86, iGoal = 86 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 86, iGoal = 87 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 86, iGoal = 87 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[56]: Troopers - House 0, iCell = 4023, iGoal = 4023 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[56]: Troopers - House 1, iCell = 4023, iGoal = 4026 ] 'No pathindex & no nextcell, resetting unit' 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[56]: Troopers - House 1, iCell = 4023, iGoal = 4026 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 2065, iGoal = 2132 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 3702, iGoal = 2554 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| Order move #2 0| [UNIT[58]: Quad - House 0, iCell = 3580, iGoal = 3580 ] 'ORDERED TO MOVE' 0| Quad 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[50]: Tank - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[51]: Tank - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[52]: Tank - House 2, iCell = 1617, iGoal = 1617 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[53]: Launcher - House 2, iCell = 1681, iGoal = 1681 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[55]: Siege Tank - House 2, iCell = 1490, iGoal = 1490 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[57]: Siege Tank - House 2, iCell = 1491, iGoal = 1491 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[50]: Tank - House 2, iCell = 1489, iGoal = 2133 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[50]: Tank - House 2, iCell = 1489, iGoal = 2133 ] 'Create path ... result = 0' 0| [UNIT[51]: Tank - House 2, iCell = 1553, iGoal = 2133 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[51]: Tank - House 2, iCell = 1553, iGoal = 2133 ] 'Create path ... result = 0' 0| [UNIT[52]: Tank - House 2, iCell = 1617, iGoal = 2133 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[52]: Tank - House 2, iCell = 1617, iGoal = 2133 ] 'Create path ... result = 0' 0| [UNIT[53]: Launcher - House 2, iCell = 1681, iGoal = 2133 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[53]: Launcher - House 2, iCell = 1681, iGoal = 2133 ] 'Create path ... result = 0' 0| [UNIT[55]: Siege Tank - House 2, iCell = 1490, iGoal = 2133 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 1490, iGoal = 2133 ] 'Create path ... result = 0' 0| [UNIT[57]: Siege Tank - House 2, iCell = 1491, iGoal = 2133 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[57]: Siege Tank - House 2, iCell = 1491, iGoal = 2133 ] 'Create path ... result = -2' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[57]: Siege Tank - House 2, iCell = 1491, iGoal = 2133 ] 'Create path ... result = -2' 0| [UNIT[22]: Harvester - House 2, iCell = 2017, iGoal = 2017 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2017, iGoal = 2018 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2017, iGoal = 2018 ] 'Create path ... result = 0' 0| [UNIT[57]: Siege Tank - House 2, iCell = 1491, iGoal = 2133 ] 'Create path ... result = -2' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[48]: Tank - House 2, iCell = 2065, iGoal = 2193 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[52]: Tank - House 2, iCell = 1680, iGoal = 2133 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 2132 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2063, iGoal = 2193 ] 'Create path ... result = 0' 0| [UNIT[54]: Launcher - House 2, iCell = 1745, iGoal = 1745 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[54]: Launcher - House 2, iCell = 1745, iGoal = 2133 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 1745, iGoal = 2133 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[50]: Tank - House 2, iCell = 1552, iGoal = 2133 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[50]: Tank - House 2, iCell = 1552, iGoal = 2133 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[50]: Tank - House 2, iCell = 1552, iGoal = 1552 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[50]: Tank - House 2, iCell = 1552, iGoal = 1357 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[50]: Tank - House 2, iCell = 1552, iGoal = 1357 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| Order move #2 0| [UNIT[62]: Troopers - House 0, iCell = 4023, iGoal = 4023 ] 'ORDERED TO MOVE' 0| Troopers 0| [UNIT[62]: Troopers - House 1, iCell = 4023, iGoal = 4021 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[62]: Troopers - House 1, iCell = 4023, iGoal = 4021 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 87, iGoal = 1236 ] 'Pick up unit' 0| [UNIT[16]: Carry-All - House 2, iCell = 1297, iGoal = 2132 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 1938, iGoal = 2132 ] 'Create path ... result = 0' 0| Order move #2 0| [UNIT[63]: Quad - House 0, iCell = 3772, iGoal = 3772 ] 'ORDERED TO MOVE' 0| Quad 0| [UNIT[63]: Quad - House 1, iCell = 3772, iGoal = 3901 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[63]: Quad - House 1, iCell = 3772, iGoal = 3901 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 2018, iGoal = 2018 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2018, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2018, iGoal = 2081 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[51]: Tank - House 2, iCell = 2004, iGoal = 2133 ] 'Create path ... result = 0' 0| [UNIT[13]: Harvester - House 2, iCell = 2132, iGoal = 2132 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 2132, iGoal = 2197 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 2132, iGoal = 2197 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 2131, iGoal = 2131 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 2131, iGoal = 2259 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 2131, iGoal = 2259 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 2004, iGoal = 2133 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[57]: Siege Tank - House 2, iCell = 1491, iGoal = 1491 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[59]: Siege Tank - House 2, iCell = 1492, iGoal = 1492 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 1493 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[61]: Siege Tank - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Siege Tank 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[57]: Siege Tank - House 2, iCell = 1491, iGoal = 2257 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[57]: Siege Tank - House 2, iCell = 1491, iGoal = 2257 ] 'Create path ... result = 0' 0| [UNIT[59]: Siege Tank - House 2, iCell = 1492, iGoal = 2257 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 1492, iGoal = 2257 ] 'Create path ... result = 0' 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 2257 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 2257 ] 'Create path ... result = 0' 0| [UNIT[61]: Siege Tank - House 2, iCell = 1489, iGoal = 2257 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[61]: Siege Tank - House 2, iCell = 1489, iGoal = 2257 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 2197, iGoal = 2197 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 2197, iGoal = 2198 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 2197, iGoal = 2198 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 2257 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 2257 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 1493 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 1621 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 1621 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 1621 ] 'Something else blocks path, but goal itself is not occupied.' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 2134 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[57]: Siege Tank - House 2, iCell = 1490, iGoal = 2257 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 2081, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 2006, iGoal = 2006 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2006, iGoal = 2135 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2006, iGoal = 2135 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 2198, iGoal = 1364 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 2135, iGoal = 2133 ] 'Create path ... result = 0' 0| [UNIT[23]: Harvester - House 2, iCell = 2071, iGoal = 2071 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2071, iGoal = 2199 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2071, iGoal = 2199 ] 'Create path ... result = 0' 0| [UNIT[2]: Tank - House 2, iCell = 1940, iGoal = 1940 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[5]: Launcher - House 2, iCell = 2129, iGoal = 2129 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[32]: Launcher - House 2, iCell = 2194, iGoal = 2194 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[34]: Launcher - House 2, iCell = 2066, iGoal = 2066 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[35]: Launcher - House 2, iCell = 2001, iGoal = 2001 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[37]: Launcher - House 2, iCell = 2195, iGoal = 2195 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[44]: Tank - House 2, iCell = 2068, iGoal = 2068 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2070 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[46]: Tank - House 2, iCell = 2192, iGoal = 2192 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[47]: Tank - House 2, iCell = 2193, iGoal = 2193 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[48]: Tank - House 2, iCell = 2128, iGoal = 2128 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[49]: Tank - House 2, iCell = 2196, iGoal = 2196 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[51]: Tank - House 2, iCell = 2134, iGoal = 2134 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[52]: Tank - House 2, iCell = 2132, iGoal = 2132 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[53]: Launcher - House 2, iCell = 2133, iGoal = 2133 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[54]: Launcher - House 2, iCell = 2069, iGoal = 2069 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[55]: Siege Tank - House 2, iCell = 2135, iGoal = 2133 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[57]: Siege Tank - House 2, iCell = 1681, iGoal = 2257 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[59]: Siege Tank - House 2, iCell = 1876, iGoal = 2257 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[61]: Siege Tank - House 2, iCell = 1937, iGoal = 2257 ] 'ORDERED TO MOVE' 0| Siege Tank 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Tank - House 2, iCell = 1940, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Tank - House 2, iCell = 1940, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[5]: Launcher - House 2, iCell = 2129, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2129, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[44]: Tank - House 2, iCell = 2068, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 2068, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[45]: Tank - House 2, iCell = 2070, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[46]: Tank - House 2, iCell = 2192, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2192, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[47]: Tank - House 2, iCell = 2193, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[47]: Tank - House 2, iCell = 2193, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[48]: Tank - House 2, iCell = 2128, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[48]: Tank - House 2, iCell = 2128, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[49]: Tank - House 2, iCell = 2196, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 2196, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[51]: Tank - House 2, iCell = 2134, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[51]: Tank - House 2, iCell = 2134, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[52]: Tank - House 2, iCell = 2132, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[52]: Tank - House 2, iCell = 2132, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[53]: Launcher - House 2, iCell = 2133, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[53]: Launcher - House 2, iCell = 2133, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[54]: Launcher - House 2, iCell = 2069, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 2069, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[32]: Launcher - House 2, iCell = 2194, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 2194, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[34]: Launcher - House 2, iCell = 2066, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 2066, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[35]: Launcher - House 2, iCell = 2001, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2001, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[37]: Launcher - House 2, iCell = 2195, iGoal = 2120 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2195, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[3]: Harvester - House 1, iCell = 2554, iGoal = 2554 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[3]: Harvester - House 1, iCell = 2554, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2554, iGoal = 2081 ] 'Create path ... result = 0' 0| [UNIT[57]: Siege Tank - House 2, iCell = 1745, iGoal = 2120 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[57]: Siege Tank - House 2, iCell = 1745, iGoal = 2120 ] 'Create path ... result = 0' 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CY = EY 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[56]: Troopers - House 1, iCell = 3515, iGoal = 4026 ] 'Create path ... result = 0' 0| [UNIT[61]: Siege Tank - House 2, iCell = 2000, iGoal = 2120 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[61]: Siege Tank - House 2, iCell = 2000, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[55]: Siege Tank - House 2, iCell = 2198, iGoal = 2120 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 2198, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[59]: Siege Tank - House 2, iCell = 1939, iGoal = 2120 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 1939, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[52]: Tank - House 2, iCell = 2132, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 2068, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 2131, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[53]: Launcher - House 2, iCell = 2133, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 2198, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2130, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2002, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[47]: Tank - House 2, iCell = 2193, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 2256, iGoal = 2259 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2129, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 2065, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[45]: Tank - House 2, iCell = 2005, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 2004, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[52]: Tank - House 2, iCell = 2067, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 2131, iGoal = 2120 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[44]: Tank - House 2, iCell = 2068, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[44]: Tank - House 2, iCell = 2068, iGoal = 2120 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[44]: Tank - House 2, iCell = 2068, iGoal = 2068 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[44]: Tank - House 2, iCell = 2068, iGoal = 2069 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 2068, iGoal = 2069 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 2065, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[47]: Tank - House 2, iCell = 2193, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2192, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[53]: Launcher - House 2, iCell = 2195, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2127, iGoal = 2120 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[52]: Tank - House 2, iCell = 2130, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[52]: Tank - House 2, iCell = 2130, iGoal = 2120 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[52]: Tank - House 2, iCell = 2130, iGoal = 2130 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[52]: Tank - House 2, iCell = 2130, iGoal = 2255 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[52]: Tank - House 2, iCell = 2130, iGoal = 2255 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 2079 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[61]: Siege Tank - House 2, iCell = 2126, iGoal = 2120 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[34]: Launcher - House 2, iCell = 2064, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[34]: Launcher - House 2, iCell = 2064, iGoal = 2120 ] 'Something else blocks path, but goal itself is not occupied.' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[2]: Tank - House 2, iCell = 2065, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[2]: Tank - House 2, iCell = 2065, iGoal = 2120 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[2]: Tank - House 2, iCell = 2065, iGoal = 2065 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[2]: Tank - House 2, iCell = 2065, iGoal = 2002 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Tank - House 2, iCell = 2065, iGoal = 2002 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 1999, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 2258, iGoal = 2258 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 2258, iGoal = 2323 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 2258, iGoal = 2323 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 2194, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 1937, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[23]: Harvester - House 2, iCell = 2199, iGoal = 2199 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2199, iGoal = 2134 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2199, iGoal = 2134 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2062, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[47]: Tank - House 2, iCell = 2254, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2125, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[61]: Siege Tank - House 2, iCell = 2189, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[51]: Tank - House 2, iCell = 2190, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[53]: Launcher - House 2, iCell = 2320, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2126, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 2079, iGoal = 2079 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2079, iGoal = 2080 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2079, iGoal = 2080 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 1998, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 1997, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 2323, iGoal = 2323 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 2323, iGoal = 2259 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 2323, iGoal = 2259 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[51]: Tank - House 2, iCell = 2190, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[47]: Tank - House 2, iCell = 2253, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1297, iGoal = 2133 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2126, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[57]: Siege Tank - House 2, iCell = 2122, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[46]: Tank - House 2, iCell = 2189, iGoal = 2120 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2189, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 2061, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2124, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 2134, iGoal = 2134 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2134, iGoal = 2135 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2134, iGoal = 2135 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2124, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 1997, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2058, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2059, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 2060, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2125, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[61]: Siege Tank - House 2, iCell = 2123, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2058, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 2080, iGoal = 2080 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2080, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2080, iGoal = 2081 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[45]: Tank - House 2, iCell = 2061, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[45]: Tank - House 2, iCell = 2061, iGoal = 2056 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 1996, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[45]: Tank - House 2, iCell = 2061, iGoal = 2056 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2122, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[53]: Launcher - House 2, iCell = 2187, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 2133, iGoal = 2133 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 2133, iGoal = 2196 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 2133, iGoal = 2196 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 2125, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2058, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2122, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 2259, iGoal = 2259 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 2259, iGoal = 2195 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 2259, iGoal = 2195 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 2081, iGoal = 2081 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2081, iGoal = 2143 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2081, iGoal = 2143 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[35]: Launcher - House 2, iCell = 2318, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[35]: Launcher - House 2, iCell = 2318, iGoal = 2119 ] 'Found alternative goal' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[35]: Launcher - House 2, iCell = 2318, iGoal = 2119 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[35]: Launcher - House 2, iCell = 2318, iGoal = 2119 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[35]: Launcher - House 2, iCell = 2318, iGoal = 2318 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[35]: Launcher - House 2, iCell = 2318, iGoal = 2445 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2318, iGoal = 2445 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 1993, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[61]: Siege Tank - House 2, iCell = 1994, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2187, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2250, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[51]: Tank - House 2, iCell = 2252, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2189, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[5]: Launcher - House 2, iCell = 2058, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[5]: Launcher - House 2, iCell = 2058, iGoal = 2055 ] 'Found alternative goal' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[5]: Launcher - House 2, iCell = 2058, iGoal = 2055 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[5]: Launcher - House 2, iCell = 2058, iGoal = 2055 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[5]: Launcher - House 2, iCell = 2058, iGoal = 2058 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[5]: Launcher - House 2, iCell = 2058, iGoal = 2059 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2058, iGoal = 2059 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 2135, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[37]: Launcher - House 2, iCell = 2124, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[37]: Launcher - House 2, iCell = 2124, iGoal = 2119 ] 'Found alternative goal' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[37]: Launcher - House 2, iCell = 2124, iGoal = 2119 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[37]: Launcher - House 2, iCell = 2124, iGoal = 2119 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[37]: Launcher - House 2, iCell = 2124, iGoal = 2124 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[37]: Launcher - House 2, iCell = 2124, iGoal = 2189 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2124, iGoal = 2189 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[51]: Tank - House 2, iCell = 2251, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[61]: Siege Tank - House 2, iCell = 1992, iGoal = 2120 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 2187, iGoal = 2120 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 2196, iGoal = 2196 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 2196, iGoal = 2260 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 2196, iGoal = 2260 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2248, iGoal = 2120 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 2195, iGoal = 1364 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 2143, iGoal = 1364 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[51]: Tank - House 2, iCell = 2247, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[51]: Tank - House 2, iCell = 2247, iGoal = 2118 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[51]: Tank - House 2, iCell = 2247, iGoal = 2118 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[59]: Siege Tank - House 2, iCell = 2182, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[59]: Siege Tank - House 2, iCell = 2182, iGoal = 2118 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2182, iGoal = 2118 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1364, iGoal = 1236 ] 'Pick up unit' 0| [UNIT[15]: Carry-All - House 2, iCell = 2260, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[16]: Carry-All - House 2, iCell = 1306, iGoal = 2135 ] 'Pick up unit' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2083' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2083 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2083 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2083 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2083 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2083' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2083 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2083 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2083 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2083 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2082' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2082' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2082' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2082 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2082 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2082 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2082' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2082 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2082' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2082' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2082 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2082 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2082' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2082 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2082 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 1626 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 2082 ] 'Create path ... result = -2' 0| [UNIT[3]: Harvester - House 1, iCell = 2081, iGoal = 2081 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[3]: Harvester - House 1, iCell = 2081, iGoal = 2143 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2081, iGoal = 2143 ] 'Create path ... result = 0' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 1626 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'Create path ... result = -2' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[55]: Siege Tank - House 2, iCell = 2054, iGoal = 2120 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[55]: Siege Tank - House 2, iCell = 2054, iGoal = 1990 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 2054, iGoal = 1990 ] 'Create path ... result = 0' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[6]: Carry-All - House 2, iCell = 1236, iGoal = 1371 ] 'Pick up unit' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 1626 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2081' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[15]: Carry-All - House 2, iCell = 1297, iGoal = 2195 ] 'Pick up unit' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[23]: Harvester - House 2, iCell = 2135, iGoal = 2135 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[23]: Harvester - House 2, iCell = 2135, iGoal = 2198 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2135, iGoal = 2198 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2081 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2144' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2144' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2144 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2144 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2144' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2144 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[3]: Harvester - House 1, iCell = 2144, iGoal = 2143 ] 'Attacking UNIT ID 7, STRUC ID -1, ATTACKCLL -1, GoalCell 1818' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2144 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2144' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2144' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2144 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2144 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[3]: Harvester - House 1, iCell = 2144, iGoal = 1818 ] 'Attacking UNIT ID 7, STRUC ID -1, ATTACKCLL -1, GoalCell 1818' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2144' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2144 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2144 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 1626 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2143' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 1752 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2143' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2143 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2143 ] 'Create path ... result = -2' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2143 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2143 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 2144 ] 'Create path ... result = -2' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2143' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[3]: Harvester - House 1, iCell = 2143, iGoal = 1818 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[3]: Harvester - House 1, iCell = 2143, iGoal = 1880 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Harvester - House 1, iCell = 2143, iGoal = 1880 ] 'Create path ... result = 0' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 2144 ] 'Create path ... result = -2' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2143 ] 'Create path ... result = -2' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2143 ] 'Create path ... result = -2' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2143' 0| [UNIT[31]: Launcher - House 2, iCell = 1752, iGoal = 2143 ] 'Create path ... result = -2' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Attacking UNIT ID 3, STRUC ID -1, ATTACKCLL -1, GoalCell 2143' 0| [UNIT[39]: Launcher - House 2, iCell = 1626, iGoal = 2143 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Destroyed unit target' 0| [UNIT[9]: Launcher - House 2, iCell = 1690, iGoal = 1690 ] 'Destroyed unit target' 0| [UNIT[14]: Launcher - House 2, iCell = 1753, iGoal = 1753 ] 'Destroyed unit target' 0| [UNIT[33]: Launcher - House 2, iCell = 1627, iGoal = 1627 ] 'Destroyed unit target' 0| [UNIT[36]: Launcher - House 2, iCell = 1754, iGoal = 1754 ] 'Destroyed unit target' 0| [UNIT[38]: Launcher - House 2, iCell = 1691, iGoal = 1691 ] 'Destroyed unit target' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 2195, iGoal = 2195 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 2195, iGoal = 2260 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 2195, iGoal = 2260 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1169, iGoal = 215 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 2198, iGoal = 2198 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2198, iGoal = 2261 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2198, iGoal = 2261 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| REINFORCE: Starting from cell 4084, going to cell 3767 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 215, iGoal = 215 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 215, iGoal = 151 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 215, iGoal = 151 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 2260, iGoal = 2260 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 2260, iGoal = 2324 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 2260, iGoal = 2324 ] 'Create path ... result = 0' 0| [UNIT[65]: Harvester - House 1, iCell = 3766, iGoal = 3766 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[65]: Harvester - House 1, iCell = 3766, iGoal = 3873 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[65]: Harvester - House 1, iCell = 3766, iGoal = 3873 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 2079 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 2261, iGoal = 2261 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2261, iGoal = 2262 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2261, iGoal = 2262 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Tank - House 2, iCell = 2002, iGoal = 2002 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[5]: Launcher - House 2, iCell = 2059, iGoal = 2059 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[32]: Launcher - House 2, iCell = 2121, iGoal = 2121 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[34]: Launcher - House 2, iCell = 2064, iGoal = 2064 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[35]: Launcher - House 2, iCell = 2445, iGoal = 2445 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[37]: Launcher - House 2, iCell = 2189, iGoal = 2189 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[44]: Tank - House 2, iCell = 2069, iGoal = 2069 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[45]: Tank - House 2, iCell = 1993, iGoal = 1993 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[46]: Tank - House 2, iCell = 2183, iGoal = 2183 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[47]: Tank - House 2, iCell = 2185, iGoal = 2185 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[48]: Tank - House 2, iCell = 2120, iGoal = 2120 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[49]: Tank - House 2, iCell = 2055, iGoal = 2055 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[51]: Tank - House 2, iCell = 2181, iGoal = 2181 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[52]: Tank - House 2, iCell = 2255, iGoal = 2255 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[53]: Launcher - House 2, iCell = 2184, iGoal = 2184 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[54]: Launcher - House 2, iCell = 2056, iGoal = 2056 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[55]: Siege Tank - House 2, iCell = 1990, iGoal = 1990 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[57]: Siege Tank - House 2, iCell = 2057, iGoal = 2057 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[59]: Siege Tank - House 2, iCell = 2118, iGoal = 2118 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[61]: Siege Tank - House 2, iCell = 2119, iGoal = 2119 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[2]: Tank - House 2, iCell = 2002, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Tank - House 2, iCell = 2002, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[5]: Launcher - House 2, iCell = 2059, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2059, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[32]: Launcher - House 2, iCell = 2121, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 2121, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[34]: Launcher - House 2, iCell = 2064, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 2064, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[35]: Launcher - House 2, iCell = 2445, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2445, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[37]: Launcher - House 2, iCell = 2189, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2189, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[44]: Tank - House 2, iCell = 2069, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 2069, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[45]: Tank - House 2, iCell = 1993, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[45]: Tank - House 2, iCell = 1993, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[46]: Tank - House 2, iCell = 2183, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2183, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[47]: Tank - House 2, iCell = 2185, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[47]: Tank - House 2, iCell = 2185, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[48]: Tank - House 2, iCell = 2120, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[48]: Tank - House 2, iCell = 2120, iGoal = 2311 ] 'Create path ... result = -2' 0| [UNIT[49]: Tank - House 2, iCell = 2055, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 2055, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[51]: Tank - House 2, iCell = 2181, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[51]: Tank - House 2, iCell = 2181, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[52]: Tank - House 2, iCell = 2255, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[52]: Tank - House 2, iCell = 2255, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[53]: Launcher - House 2, iCell = 2184, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[53]: Launcher - House 2, iCell = 2184, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[54]: Launcher - House 2, iCell = 2056, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 2056, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[55]: Siege Tank - House 2, iCell = 1990, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 1990, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[57]: Siege Tank - House 2, iCell = 2057, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[57]: Siege Tank - House 2, iCell = 2057, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[59]: Siege Tank - House 2, iCell = 2118, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2118, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[61]: Siege Tank - House 2, iCell = 2119, iGoal = 2311 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[61]: Siege Tank - House 2, iCell = 2119, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[48]: Tank - House 2, iCell = 2120, iGoal = 2311 ] 'Create path ... result = -2' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[48]: Tank - House 2, iCell = 2120, iGoal = 2311 ] 'Create path ... result = -2' 0| [UNIT[4]: Harvester - House 2, iCell = 2324, iGoal = 2324 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 2324, iGoal = 2325 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 2324, iGoal = 2325 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2118, iGoal = 2311 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[57]: Siege Tank - House 2, iCell = 2057, iGoal = 2311 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2183, iGoal = 2311 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 151, iGoal = 151 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 151, iGoal = 87 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 151, iGoal = 87 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[61]: Siege Tank - House 2, iCell = 2182, iGoal = 2311 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[45]: Tank - House 2, iCell = 2058, iGoal = 2311 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[45]: Tank - House 2, iCell = 2121, iGoal = 2311 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2184, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 2262, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 1990, iGoal = 2311 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 2253, iGoal = 2311 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2313, iGoal = 2311 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 2182, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[3]: Tank - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[64]: Tank - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[66]: Tank - House 2, iCell = 1617, iGoal = 1617 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[67]: Tank - House 2, iCell = 1681, iGoal = 1681 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[3]: Tank - House 2, iCell = 1489, iGoal = 1547 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Tank - House 2, iCell = 1489, iGoal = 1547 ] 'Create path ... result = 0' 0| [UNIT[64]: Tank - House 2, iCell = 1553, iGoal = 1547 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[64]: Tank - House 2, iCell = 1553, iGoal = 1547 ] 'Create path ... result = 0' 0| [UNIT[66]: Tank - House 2, iCell = 1617, iGoal = 1547 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[66]: Tank - House 2, iCell = 1617, iGoal = 1547 ] 'Create path ... result = 0' 0| [UNIT[67]: Tank - House 2, iCell = 1681, iGoal = 1547 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[67]: Tank - House 2, iCell = 1681, iGoal = 1547 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[2]: Tank - House 2, iCell = 2317, iGoal = 2311 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[2]: Tank - House 2, iCell = 2317, iGoal = 2246 ] 'Found alternative goal' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[2]: Tank - House 2, iCell = 2317, iGoal = 2246 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[2]: Tank - House 2, iCell = 2317, iGoal = 2246 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[2]: Tank - House 2, iCell = 2317, iGoal = 2317 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[2]: Tank - House 2, iCell = 2317, iGoal = 2251 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Tank - House 2, iCell = 2317, iGoal = 2251 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[22]: Harvester - House 2, iCell = 87, iGoal = 87 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 87, iGoal = 88 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 87, iGoal = 88 ] 'Create path ... result = 0' 0| [UNIT[13]: Harvester - House 2, iCell = 2079, iGoal = 2079 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 2079, iGoal = 2142 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 2079, iGoal = 2142 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2249, iGoal = 2311 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 2055, iGoal = 2311 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2183, iGoal = 2311 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Tank - House 2, iCell = 2380, iGoal = 2251 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2245, iGoal = 2311 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2249, iGoal = 2311 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2313, iGoal = 2311 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 2182, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 2325, iGoal = 1371 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[52]: Tank - House 2, iCell = 2315, iGoal = 2311 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[52]: Tank - House 2, iCell = 2315, iGoal = 2375 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[52]: Tank - House 2, iCell = 2315, iGoal = 2375 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Tank - House 2, iCell = 1489, iGoal = 1547 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[37]: Launcher - House 2, iCell = 2313, iGoal = 2311 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[37]: Launcher - House 2, iCell = 2313, iGoal = 2375 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 2377, iGoal = 2311 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[37]: Launcher - House 2, iCell = 2313, iGoal = 2375 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[37]: Launcher - House 2, iCell = 2313, iGoal = 2375 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[37]: Launcher - House 2, iCell = 2313, iGoal = 2313 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[37]: Launcher - House 2, iCell = 2313, iGoal = 2443 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2313, iGoal = 2443 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[66]: Tank - House 2, iCell = 1552, iGoal = 1547 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2118, iGoal = 2311 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[66]: Tank - House 2, iCell = 1552, iGoal = 1547 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[57]: Siege Tank - House 2, iCell = 2249, iGoal = 2311 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 88, iGoal = 88 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 88, iGoal = 89 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 88, iGoal = 89 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[68]: Tank - House 2, iCell = 1745, iGoal = 1745 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[69]: Launcher - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[70]: Launcher - House 2, iCell = 1617, iGoal = 1617 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[71]: Launcher - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[68]: Tank - House 2, iCell = 1745, iGoal = 1418 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[68]: Tank - House 2, iCell = 1745, iGoal = 1418 ] 'Create path ... result = 0' 0| [UNIT[69]: Launcher - House 2, iCell = 1553, iGoal = 1418 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[69]: Launcher - House 2, iCell = 1553, iGoal = 1418 ] 'Create path ... result = 0' 0| [UNIT[70]: Launcher - House 2, iCell = 1617, iGoal = 1418 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[70]: Launcher - House 2, iCell = 1617, iGoal = 1418 ] 'Create path ... result = 0' 0| [UNIT[71]: Launcher - House 2, iCell = 1489, iGoal = 1418 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[71]: Launcher - House 2, iCell = 1489, iGoal = 1418 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[45]: Tank - House 2, iCell = 2183, iGoal = 2311 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[45]: Tank - House 2, iCell = 2183, iGoal = 2184 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[45]: Tank - House 2, iCell = 2183, iGoal = 2184 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Tank - House 2, iCell = 1485, iGoal = 1547 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[54]: Launcher - House 2, iCell = 2373, iGoal = 2311 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[54]: Launcher - House 2, iCell = 2373, iGoal = 2181 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 2373, iGoal = 2181 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1371, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[55]: Siege Tank - House 2, iCell = 2244, iGoal = 2311 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[55]: Siege Tank - House 2, iCell = 2244, iGoal = 2245 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 2244, iGoal = 2245 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[69]: Launcher - House 2, iCell = 1488, iGoal = 1418 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[44]: Tank - House 2, iCell = 2313, iGoal = 2311 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[44]: Tank - House 2, iCell = 2313, iGoal = 2183 ] 'Found alternative goal' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 2313, iGoal = 2183 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 2142, iGoal = 1364 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[68]: Tank - House 2, iCell = 1550, iGoal = 1418 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[69]: Launcher - House 2, iCell = 1487, iGoal = 1418 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[70]: Launcher - House 2, iCell = 1421, iGoal = 1418 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[71]: Launcher - House 2, iCell = 1423, iGoal = 1418 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[68]: Tank - House 2, iCell = 1550, iGoal = 1424 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[68]: Tank - House 2, iCell = 1550, iGoal = 1424 ] 'Create path ... result = 0' 0| [UNIT[24]: Carry-All - House 2, iCell = 1306, iGoal = 2140 ] 'Pick up unit' 0| [UNIT[69]: Launcher - House 2, iCell = 1486, iGoal = 1424 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[69]: Launcher - House 2, iCell = 1486, iGoal = 1424 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[70]: Launcher - House 2, iCell = 1420, iGoal = 1424 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[70]: Launcher - House 2, iCell = 1420, iGoal = 1424 ] 'Create path ... result = 0' 0| [UNIT[71]: Launcher - House 2, iCell = 1422, iGoal = 1424 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[71]: Launcher - House 2, iCell = 1422, iGoal = 1424 ] 'Create path ... result = 0' 0| [UNIT[16]: Carry-All - House 2, iCell = 89, iGoal = 1236 ] 'Pick up unit' 0| [UNIT[72]: Launcher - House 2, iCell = 1681, iGoal = 1681 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[73]: Launcher - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[74]: Launcher - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[75]: Launcher - House 2, iCell = 1617, iGoal = 1617 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[72]: Launcher - House 2, iCell = 1681, iGoal = 1417 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[72]: Launcher - House 2, iCell = 1681, iGoal = 1417 ] 'Create path ... result = 0' 0| [UNIT[73]: Launcher - House 2, iCell = 1489, iGoal = 1417 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[73]: Launcher - House 2, iCell = 1489, iGoal = 1417 ] 'Create path ... result = 0' 0| [UNIT[74]: Launcher - House 2, iCell = 1553, iGoal = 1417 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[74]: Launcher - House 2, iCell = 1553, iGoal = 1417 ] 'Create path ... result = 0' 0| [UNIT[75]: Launcher - House 2, iCell = 1617, iGoal = 1417 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[75]: Launcher - House 2, iCell = 1617, iGoal = 1417 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[5]: Launcher - House 2, iCell = 2377, iGoal = 2311 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[5]: Launcher - House 2, iCell = 2377, iGoal = 2183 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2377, iGoal = 2183 ] 'Create path ... result = 0' 0| [UNIT[72]: Launcher - House 2, iCell = 1681, iGoal = 1417 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[73]: Launcher - House 2, iCell = 1489, iGoal = 1417 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[74]: Launcher - House 2, iCell = 1553, iGoal = 1417 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[75]: Launcher - House 2, iCell = 1617, iGoal = 1417 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[72]: Launcher - House 2, iCell = 1681, iGoal = 1361 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[72]: Launcher - House 2, iCell = 1681, iGoal = 1361 ] 'Create path ... result = 0' 0| [UNIT[73]: Launcher - House 2, iCell = 1489, iGoal = 1361 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[73]: Launcher - House 2, iCell = 1489, iGoal = 1361 ] 'Create path ... result = 0' 0| [UNIT[74]: Launcher - House 2, iCell = 1553, iGoal = 1361 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[74]: Launcher - House 2, iCell = 1553, iGoal = 1361 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[46]: Tank - House 2, iCell = 2438, iGoal = 2311 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[46]: Tank - House 2, iCell = 2438, iGoal = 2373 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2438, iGoal = 2373 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[75]: Launcher - House 2, iCell = 1552, iGoal = 1361 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[75]: Launcher - House 2, iCell = 1552, iGoal = 1361 ] 'Create path ... result = 0' 0| [UNIT[3]: Tank - House 2, iCell = 1484, iGoal = 1484 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[64]: Tank - House 2, iCell = 1547, iGoal = 1547 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[67]: Tank - House 2, iCell = 1548, iGoal = 1548 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[68]: Tank - House 2, iCell = 1551, iGoal = 1424 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[69]: Launcher - House 2, iCell = 1486, iGoal = 1424 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[70]: Launcher - House 2, iCell = 1420, iGoal = 1424 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[71]: Launcher - House 2, iCell = 1422, iGoal = 1424 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[3]: Tank - House 2, iCell = 1484, iGoal = 1609 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Tank - House 2, iCell = 1484, iGoal = 1609 ] 'Create path ... result = 0' 0| [UNIT[64]: Tank - House 2, iCell = 1547, iGoal = 1609 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[64]: Tank - House 2, iCell = 1547, iGoal = 1609 ] 'Create path ... result = 0' 0| [UNIT[67]: Tank - House 2, iCell = 1548, iGoal = 1609 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[67]: Tank - House 2, iCell = 1548, iGoal = 1609 ] 'Create path ... result = 0' 0| [UNIT[70]: Launcher - House 2, iCell = 1420, iGoal = 1609 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[70]: Launcher - House 2, iCell = 1420, iGoal = 1609 ] 'Create path ... result = 0' 0| [UNIT[69]: Launcher - House 2, iCell = 1487, iGoal = 1609 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[69]: Launcher - House 2, iCell = 1487, iGoal = 1609 ] 'Create path ... result = 0' 0| [UNIT[71]: Launcher - House 2, iCell = 1423, iGoal = 1609 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[71]: Launcher - House 2, iCell = 1423, iGoal = 1609 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[68]: Tank - House 2, iCell = 1488, iGoal = 1609 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[68]: Tank - House 2, iCell = 1488, iGoal = 1609 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[72]: Launcher - House 2, iCell = 1616, iGoal = 1361 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[57]: Siege Tank - House 2, iCell = 2439, iGoal = 2311 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[57]: Siege Tank - House 2, iCell = 2439, iGoal = 2309 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[57]: Siege Tank - House 2, iCell = 2439, iGoal = 2309 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[75]: Launcher - House 2, iCell = 1615, iGoal = 1361 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[74]: Launcher - House 2, iCell = 1553, iGoal = 1361 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 2140, iGoal = 2140 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2140, iGoal = 2141 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2140, iGoal = 2141 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[70]: Launcher - House 2, iCell = 1483, iGoal = 1609 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 1236, iGoal = 1371 ] 'Pick up unit' 0| [UNIT[68]: Tank - House 2, iCell = 1488, iGoal = 1609 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[72]: Launcher - House 2, iCell = 1614, iGoal = 1361 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[74]: Launcher - House 2, iCell = 1490, iGoal = 1361 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[75]: Launcher - House 2, iCell = 1552, iGoal = 1361 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[76]: Launcher - House 2, iCell = 1617, iGoal = 1617 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[77]: Launcher - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[78]: Launcher - House 2, iCell = 1681, iGoal = 1681 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[72]: Launcher - House 2, iCell = 1614, iGoal = 1417 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[72]: Launcher - House 2, iCell = 1614, iGoal = 1417 ] 'Create path ... result = 0' 0| [UNIT[76]: Launcher - House 2, iCell = 1617, iGoal = 1417 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[76]: Launcher - House 2, iCell = 1617, iGoal = 1417 ] 'Create path ... result = 0' 0| [UNIT[77]: Launcher - House 2, iCell = 1489, iGoal = 1417 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[77]: Launcher - House 2, iCell = 1489, iGoal = 1417 ] 'Create path ... result = 0' 0| [UNIT[78]: Launcher - House 2, iCell = 1681, iGoal = 1417 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[78]: Launcher - House 2, iCell = 1681, iGoal = 1417 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[75]: Launcher - House 2, iCell = 1487, iGoal = 1417 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[75]: Launcher - House 2, iCell = 1487, iGoal = 1417 ] 'Create path ... result = 0' 0| [UNIT[68]: Tank - House 2, iCell = 1551, iGoal = 1417 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[68]: Tank - House 2, iCell = 1551, iGoal = 1417 ] 'Create path ... result = 0' 0| [UNIT[74]: Launcher - House 2, iCell = 1425, iGoal = 1417 ] 'No valid iPATH[pathindex]' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[74]: Launcher - House 2, iCell = 1425, iGoal = 1417 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[69]: Launcher - House 2, iCell = 1611, iGoal = 1609 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 1169, iGoal = 282 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[74]: Launcher - House 2, iCell = 1360, iGoal = 1417 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[68]: Tank - House 2, iCell = 1486, iGoal = 1417 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[71]: Launcher - House 2, iCell = 1611, iGoal = 1609 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[16]: Carry-All - House 2, iCell = 1297, iGoal = 2262 ] 'Pick up unit' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[76]: Launcher - House 2, iCell = 1550, iGoal = 1417 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[78]: Launcher - House 2, iCell = 1615, iGoal = 1417 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| Deployed a unit? 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[68]: Tank - House 2, iCell = 1483, iGoal = 1417 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[77]: Launcher - House 2, iCell = 1419, iGoal = 1417 ] 'Create path ... result = 0' 0| think deploy 0| timer deploy was > -1 0| timer deploy == 0 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[23]: Harvester - House 2, iCell = 2141, iGoal = 2141 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2141, iGoal = 2142 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2141, iGoal = 2142 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[78]: Launcher - House 2, iCell = 1549, iGoal = 1417 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[74]: Launcher - House 2, iCell = 1355, iGoal = 1417 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[65]: Harvester - House 1, iCell = 3873, iGoal = 3873 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[65]: Harvester - House 1, iCell = 3873, iGoal = 3936 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[65]: Harvester - House 1, iCell = 3873, iGoal = 3936 ] 'Create path ... result = 0' 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 1493 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[73]: Launcher - House 2, iCell = 1361, iGoal = 1361 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[79]: Siege Tank - House 2, iCell = 1553, iGoal = 1553 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[80]: Siege Tank - House 2, iCell = 1489, iGoal = 1489 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[81]: Siege Tank - House 2, iCell = 1617, iGoal = 1617 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[82]: Siege Tank - House 2, iCell = 1681, iGoal = 1681 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[83]: Siege Tank - House 2, iCell = 1745, iGoal = 1745 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 1482 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[60]: Siege Tank - House 2, iCell = 1493, iGoal = 1482 ] 'Create path ... result = 0' 0| [UNIT[73]: Launcher - House 2, iCell = 1361, iGoal = 1482 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[73]: Launcher - House 2, iCell = 1361, iGoal = 1482 ] 'Create path ... result = 0' 0| [UNIT[79]: Siege Tank - House 2, iCell = 1553, iGoal = 1482 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[79]: Siege Tank - House 2, iCell = 1553, iGoal = 1482 ] 'Create path ... result = 0' 0| [UNIT[80]: Siege Tank - House 2, iCell = 1489, iGoal = 1482 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[80]: Siege Tank - House 2, iCell = 1489, iGoal = 1482 ] 'Create path ... result = 0' 0| [UNIT[81]: Siege Tank - House 2, iCell = 1617, iGoal = 1482 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[81]: Siege Tank - House 2, iCell = 1617, iGoal = 1482 ] 'Create path ... result = 0' 0| [UNIT[82]: Siege Tank - House 2, iCell = 1681, iGoal = 1482 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[82]: Siege Tank - House 2, iCell = 1681, iGoal = 1482 ] 'Create path ... result = 0' 0| [UNIT[83]: Siege Tank - House 2, iCell = 1745, iGoal = 1482 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[83]: Siege Tank - House 2, iCell = 1745, iGoal = 1482 ] 'Create path ... result = 0' 0| [UNIT[23]: Harvester - House 2, iCell = 2142, iGoal = 2142 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[23]: Harvester - House 2, iCell = 2142, iGoal = 2143 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[23]: Harvester - House 2, iCell = 2142, iGoal = 2143 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 282, iGoal = 282 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 282, iGoal = 218 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 282, iGoal = 218 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[80]: Siege Tank - House 2, iCell = 1489, iGoal = 1482 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[74]: Launcher - House 2, iCell = 1419, iGoal = 1417 ] 'Create path ... result = 0' 0| [UNIT[13]: Harvester - House 2, iCell = 2262, iGoal = 2262 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 2262, iGoal = 2263 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 2262, iGoal = 2263 ] 'Create path ... result = 0' 0| [UNIT[6]: Carry-All - House 2, iCell = 1306, iGoal = 2143 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[80]: Siege Tank - House 2, iCell = 1489, iGoal = 1482 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[78]: Launcher - House 2, iCell = 1421, iGoal = 1417 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[82]: Siege Tank - House 2, iCell = 1551, iGoal = 1482 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[68]: Tank - House 2, iCell = 1356, iGoal = 1417 ] 'Create path ... result = 0' 0| [UNIT[65]: Harvester - House 1, iCell = 3936, iGoal = 3936 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[65]: Harvester - House 1, iCell = 3936, iGoal = 3871 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[65]: Harvester - House 1, iCell = 3936, iGoal = 3871 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[81]: Siege Tank - House 2, iCell = 1552, iGoal = 1482 ] 'Create path ... result = 0' 0| [UNIT[4]: Harvester - House 2, iCell = 218, iGoal = 218 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 218, iGoal = 153 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 218, iGoal = 153 ] 'Create path ... result = 0' 0| [UNIT[22]: Harvester - House 2, iCell = 2016, iGoal = 2016 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[22]: Harvester - House 2, iCell = 2016, iGoal = 2391 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[22]: Harvester - House 2, iCell = 2016, iGoal = 2391 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[79]: Siege Tank - House 2, iCell = 1549, iGoal = 1482 ] 'Create path ... result = 0' 0| [UNIT[15]: Carry-All - House 2, iCell = 2143, iGoal = 1371 ] 'Pick up unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[82]: Siege Tank - House 2, iCell = 1614, iGoal = 1482 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[13]: Harvester - House 2, iCell = 2263, iGoal = 2263 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[13]: Harvester - House 2, iCell = 2263, iGoal = 2326 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[13]: Harvester - House 2, iCell = 2263, iGoal = 2326 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[4]: Harvester - House 2, iCell = 153, iGoal = 153 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[4]: Harvester - House 2, iCell = 153, iGoal = 89 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[4]: Harvester - House 2, iCell = 153, iGoal = 89 ] 'Create path ... result = 0' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[82]: Siege Tank - House 2, iCell = 1550, iGoal = 1482 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[82]: Siege Tank - House 2, iCell = 1550, iGoal = 1481 ] 'Found alternative goal' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[82]: Siege Tank - House 2, iCell = 1550, iGoal = 1481 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[82]: Siege Tank - House 2, iCell = 1550, iGoal = 1481 ] 'Something else blocks path, but goal itself is not occupied.' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[18]: Troopers - House 1, iCell = 2527, iGoal = 2527 ] 'Attacking UNIT ID 22, STRUC ID -1, ATTACKCLL -1, GoalCell 2205' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[78]: Launcher - House 2, iCell = 1290, iGoal = 1417 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[65]: Harvester - House 1, iCell = 3871, iGoal = 3871 ] 'Returning to refinery ID 3' 0| [UNIT[65]: Harvester - House 1, iCell = 3871, iGoal = 3871 ] 'ORDERED TO MOVE' 0| Harvester 0| [UNIT[65]: Harvester - House 1, iCell = 3871, iGoal = 3832 ] 'No pathindex & no nextcell, resetting unit' 0| Found structure ID 0| [UNIT[65]: Harvester - House 1, iCell = 3871, iGoal = 3832 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[80]: Siege Tank - House 2, iCell = 1290, iGoal = 1482 ] 'Create path ... result = 0' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[73]: Launcher - House 2, iCell = 1611, iGoal = 1482 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[6]: Carry-All - House 2, iCell = 89, iGoal = 1236 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[81]: Siege Tank - House 2, iCell = 1484, iGoal = 1482 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[15]: Carry-All - House 2, iCell = 2326, iGoal = 1364 ] 'Pick up unit' 0| [UNIT[16]: Carry-All - House 2, iCell = 1306, iGoal = 2143 ] 'Pick up unit' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[80]: Siege Tank - House 2, iCell = 1355, iGoal = 1482 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[80]: Siege Tank - House 2, iCell = 1355, iGoal = 1481 ] 'Found alternative goal' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[80]: Siege Tank - House 2, iCell = 1355, iGoal = 1481 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| SHOULD CALCULATE NEW PATH 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[18]: Troopers - House 1, iCell = 2462, iGoal = 2392 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[2]: Tank - House 2, iCell = 2251, iGoal = 2251 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[3]: Tank - House 2, iCell = 1546, iGoal = 1546 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[5]: Launcher - House 2, iCell = 2119, iGoal = 2119 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[32]: Launcher - House 2, iCell = 2312, iGoal = 2312 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[34]: Launcher - House 2, iCell = 2375, iGoal = 2375 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[35]: Launcher - House 2, iCell = 2376, iGoal = 2376 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[37]: Launcher - House 2, iCell = 2443, iGoal = 2443 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[44]: Tank - House 2, iCell = 2183, iGoal = 2183 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[45]: Tank - House 2, iCell = 2184, iGoal = 2184 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[46]: Tank - House 2, iCell = 2373, iGoal = 2373 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[47]: Tank - House 2, iCell = 2248, iGoal = 2248 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[48]: Tank - House 2, iCell = 2120, iGoal = 2120 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[49]: Tank - House 2, iCell = 2246, iGoal = 2246 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[50]: Tank - House 2, iCell = 1357, iGoal = 1357 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[51]: Tank - House 2, iCell = 2311, iGoal = 2311 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[52]: Tank - House 2, iCell = 2440, iGoal = 2440 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[53]: Launcher - House 2, iCell = 2247, iGoal = 2247 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[54]: Launcher - House 2, iCell = 2181, iGoal = 2181 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[55]: Siege Tank - House 2, iCell = 2245, iGoal = 2245 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[57]: Siege Tank - House 2, iCell = 2309, iGoal = 2309 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[59]: Siege Tank - House 2, iCell = 2374, iGoal = 2374 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[60]: Siege Tank - House 2, iCell = 1676, iGoal = 1482 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2310 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[64]: Tank - House 2, iCell = 1609, iGoal = 1609 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[66]: Tank - House 2, iCell = 1612, iGoal = 1612 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[67]: Tank - House 2, iCell = 1610, iGoal = 1610 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[68]: Tank - House 2, iCell = 1738, iGoal = 1417 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[69]: Launcher - House 2, iCell = 1674, iGoal = 1674 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[70]: Launcher - House 2, iCell = 1545, iGoal = 1545 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[71]: Launcher - House 2, iCell = 1544, iGoal = 1544 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[72]: Launcher - House 2, iCell = 1417, iGoal = 1417 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[73]: Launcher - House 2, iCell = 1675, iGoal = 1482 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[74]: Launcher - House 2, iCell = 1353, iGoal = 1353 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[75]: Launcher - House 2, iCell = 1418, iGoal = 1418 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[76]: Launcher - House 2, iCell = 1482, iGoal = 1482 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[77]: Launcher - House 2, iCell = 1354, iGoal = 1354 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[78]: Launcher - House 2, iCell = 1352, iGoal = 1352 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[79]: Siege Tank - House 2, iCell = 1483, iGoal = 1483 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[80]: Siege Tank - House 2, iCell = 1355, iGoal = 1481 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[81]: Siege Tank - House 2, iCell = 1419, iGoal = 1419 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[82]: Siege Tank - House 2, iCell = 1550, iGoal = 1550 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[83]: Siege Tank - House 2, iCell = 1547, iGoal = 1547 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[2]: Tank - House 2, iCell = 2251, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[2]: Tank - House 2, iCell = 2251, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[3]: Tank - House 2, iCell = 1546, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[3]: Tank - House 2, iCell = 1546, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[5]: Launcher - House 2, iCell = 2119, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[5]: Launcher - House 2, iCell = 2119, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[32]: Launcher - House 2, iCell = 2312, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[32]: Launcher - House 2, iCell = 2312, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[34]: Launcher - House 2, iCell = 2375, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[34]: Launcher - House 2, iCell = 2375, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[35]: Launcher - House 2, iCell = 2376, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[35]: Launcher - House 2, iCell = 2376, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[37]: Launcher - House 2, iCell = 2443, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[37]: Launcher - House 2, iCell = 2443, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[44]: Tank - House 2, iCell = 2183, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[44]: Tank - House 2, iCell = 2183, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[45]: Tank - House 2, iCell = 2184, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[45]: Tank - House 2, iCell = 2184, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[46]: Tank - House 2, iCell = 2373, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[46]: Tank - House 2, iCell = 2373, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[47]: Tank - House 2, iCell = 2248, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[47]: Tank - House 2, iCell = 2248, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[48]: Tank - House 2, iCell = 2120, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[48]: Tank - House 2, iCell = 2120, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[49]: Tank - House 2, iCell = 2246, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[49]: Tank - House 2, iCell = 2246, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[50]: Tank - House 2, iCell = 1357, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[50]: Tank - House 2, iCell = 1357, iGoal = 2501 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[50]: Tank - House 2, iCell = 1357, iGoal = 2501 ] 'Something else blocks path, but goal itself is not occupied.' 0| [UNIT[51]: Tank - House 2, iCell = 2311, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[51]: Tank - House 2, iCell = 2311, iGoal = 2501 ] 'Create path ... result = -2' 0| [UNIT[52]: Tank - House 2, iCell = 2440, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[52]: Tank - House 2, iCell = 2440, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[53]: Launcher - House 2, iCell = 2247, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[53]: Launcher - House 2, iCell = 2247, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[54]: Launcher - House 2, iCell = 2181, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[54]: Launcher - House 2, iCell = 2181, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[55]: Siege Tank - House 2, iCell = 2245, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[55]: Siege Tank - House 2, iCell = 2245, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[57]: Siege Tank - House 2, iCell = 2309, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[57]: Siege Tank - House 2, iCell = 2309, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[59]: Siege Tank - House 2, iCell = 2374, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[59]: Siege Tank - House 2, iCell = 2374, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[60]: Siege Tank - House 2, iCell = 1676, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[60]: Siege Tank - House 2, iCell = 1676, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2501 ] 'Create path ... result = -2' 0| [UNIT[64]: Tank - House 2, iCell = 1609, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[64]: Tank - House 2, iCell = 1609, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[66]: Tank - House 2, iCell = 1612, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[66]: Tank - House 2, iCell = 1612, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[67]: Tank - House 2, iCell = 1610, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[67]: Tank - House 2, iCell = 1610, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[68]: Tank - House 2, iCell = 1738, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[68]: Tank - House 2, iCell = 1738, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[69]: Launcher - House 2, iCell = 1674, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[69]: Launcher - House 2, iCell = 1674, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[70]: Launcher - House 2, iCell = 1545, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[70]: Launcher - House 2, iCell = 1545, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[71]: Launcher - House 2, iCell = 1544, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[71]: Launcher - House 2, iCell = 1544, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[72]: Launcher - House 2, iCell = 1417, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[72]: Launcher - House 2, iCell = 1417, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[74]: Launcher - House 2, iCell = 1353, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[74]: Launcher - House 2, iCell = 1353, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[75]: Launcher - House 2, iCell = 1418, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[75]: Launcher - House 2, iCell = 1418, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[76]: Launcher - House 2, iCell = 1482, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[76]: Launcher - House 2, iCell = 1482, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[77]: Launcher - House 2, iCell = 1354, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[77]: Launcher - House 2, iCell = 1354, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[78]: Launcher - House 2, iCell = 1352, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[78]: Launcher - House 2, iCell = 1352, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[79]: Siege Tank - House 2, iCell = 1483, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[79]: Siege Tank - House 2, iCell = 1483, iGoal = 2501 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[79]: Siege Tank - House 2, iCell = 1483, iGoal = 2501 ] 'Something else blocks path, but goal itself is not occupied.' 0| [UNIT[80]: Siege Tank - House 2, iCell = 1355, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[80]: Siege Tank - House 2, iCell = 1355, iGoal = 2501 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[80]: Siege Tank - House 2, iCell = 1355, iGoal = 2501 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[80]: Siege Tank - House 2, iCell = 1355, iGoal = 1355 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[81]: Siege Tank - House 2, iCell = 1419, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[81]: Siege Tank - House 2, iCell = 1419, iGoal = 2501 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[81]: Siege Tank - House 2, iCell = 1419, iGoal = 2501 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[81]: Siege Tank - House 2, iCell = 1419, iGoal = 1419 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[82]: Siege Tank - House 2, iCell = 1550, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[82]: Siege Tank - House 2, iCell = 1550, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[83]: Siege Tank - House 2, iCell = 1547, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[83]: Siege Tank - House 2, iCell = 1547, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[80]: Siege Tank - House 2, iCell = 1355, iGoal = 1420 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[80]: Siege Tank - House 2, iCell = 1355, iGoal = 1420 ] 'Create path ... result = 0' 0| [UNIT[81]: Siege Tank - House 2, iCell = 1419, iGoal = 1420 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[81]: Siege Tank - House 2, iCell = 1419, iGoal = 1420 ] 'Create path ... result = 0' 0| [UNIT[73]: Launcher - House 2, iCell = 1675, iGoal = 2501 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[73]: Launcher - House 2, iCell = 1675, iGoal = 2501 ] 'Create path ... result = -3' 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2501 ] 'Create path ... result = -3' 0| [UNIT[51]: Tank - House 2, iCell = 2311, iGoal = 2501 ] 'Create path ... result = -3' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 18, STRUC ID -1, ATTACKCLL -1, GoalCell 2397' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2397 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2397 ] 'Create path ... result = -3' 0| [UNIT[73]: Launcher - House 2, iCell = 1675, iGoal = 2501 ] 'Create path ... result = -3' 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2501 ] 'Create path ... result = -3' 0| think deploy 0| AUTO-REST: FPS is higher then ideal (=60), increasing rest value 0| [UNIT[51]: Tank - House 2, iCell = 2311, iGoal = 2501 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2397 ] 'Create path ... result = -2' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[73]: Launcher - House 2, iCell = 1675, iGoal = 2501 ] 'Create path ... result = 0' 0| [UNIT[51]: Tank - House 2, iCell = 2311, iGoal = 2501 ] 'Create path ... result = -2' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2501 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2501 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2310 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2500 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2500 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2500 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2310 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2117 ] 'No pathindex & no nextcell, resetting unit' 0| FAILED TO CREATE PATH - nothing found to continue 0| CREATE_PATH: Failed to create path! 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2117 ] 'Create path ... result = -1' 0| Reason: Could not find path (goal unreachable) 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2117 ] 'Something else blocks path, but goal itself is not occupied.' 0| Order move #1 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2310 ] 'ORDERED TO MOVE' 0| Siege Tank 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2375 ] 'No pathindex & no nextcell, resetting unit' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[61]: Siege Tank - House 2, iCell = 2310, iGoal = 2375 ] 'Create path ... result = 0' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2397 ] 'Create path ... result = -2' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2397 ] 'Create path ... result = -2' 0| CREATE_PATH: Found the goal cell, succes, bailing out 0| [UNIT[76]: Launcher - House 2, iCell = 1482, iGoal = 2501 ] 'Create path ... result = 0' 0| think deploy 0| AUTO-REST: FPS is lower then ideal (=60), reducing rest value 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 1818 ] 'Attacking UNIT ID 18, STRUC ID -1, ATTACKCLL -1, GoalCell 2397' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2397 ] 'No pathindex & no nextcell, resetting unit' 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2397 ] 'Create path ... result = -2' 0| SHOULD CALCULATE NEW PATH 0| [UNIT[7]: Launcher - House 2, iCell = 1818, iGoal = 2397 ] 'Create path ... result = -2' 0| [UNIT[2]: Tank - House 2, iCell = 2314, iGoal = 2501 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[3]: Tank - House 2, iCell = 1611, iGoal = 2501 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[5]: Launcher - House 2, iCell = 2119, iGoal = 2501 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[32]: Launcher - House 2, iCell = 2312, iGoal = 2501 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[34]: Launcher - House 2, iCell = 2501, iGoal = 2501 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[35]: Launcher - House 2, iCell = 2439, iGoal = 2501 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[37]: Launcher - House 2, iCell = 2506, iGoal = 2501 ] 'ORDERED TO MOVE' 0| Launcher 0| [UNIT[44]: Tank - House 2, iCell = 2182, iGoal = 2501 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[45]: Tank - House 2, iCell = 2184, iGoal = 2501 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[46]: Tank - House 2, iCell = 2437, iGoal = 2437 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[47]: Tank - House 2, iCell = 2248, iGoal = 2501 ] 'ORDERED TO MOVE' 0| Tank 0| [UNIT[48]: Tank - House 2, iCell =